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One of the biggest complaints I get is that your actions don't affect the story. It's a fair critique. Really the main story line is very linear, and the character interactions are also very linear. So I'm changing the core gameplay based on the choices you've made in the game. So I'm going to introduce a new system that tracks the choices you've done in the game and open different doors for you. The investigation route will be the main route. Some of these will be added or removed as I continue to move forward. 

An example of how I'm planning on making it work: Crossdressing - If you snoop on Lola's panties, and other panties in the game, your ability to crossdress will raise to where you can steal Lola's / Landlords / other panties. When you come to work wearing those panties you'll get caught and be "forced" into a more crossdressing path. 

I know it's still really early and no one has played the game yet, but if there's a path you think I'm missing let me know

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Matt Howe

It would be nice if the paths intersected, so if you fail one way. You can use another way to get there.

Anonymous

I like your idea, even if difficult to apply. The only interaction that I find missing is that it's easy to go out in sissy. Normally and I think people who cross-dress must feel stressed and it should make people react to how they perceive them, good or bad; even fear of being attacked in town by homophobes (which could make the combat system found in the game more useful, in order to defend oneself). The game would lack a bit of mockery or difficulty on this topic.

Anonymous

I think that sometimes you need few choices, but that they are more marked and more impactful; that we feel the weight of our decisions in a negative way on one side and positive on the other, but to still leave the choice to the heroes on what can have consequences. Is it a mission, a quest or what he is deep inside.

FF5

Yes. I'm planning on having many ways to build your stats