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There are two areas of focus I can take with the next release. The first is the continuation of the Eva, Lola, Landlord, and Zoey story lines. 


The second is those that downloaded the v0.1.3 release there was a dynamic map with little to do. My vision for that area is a random encounter section based on your character stats. The more risque you look, the more risque the encounters. I'm planning on 4 areas, 2 are free explore, and 2 will be story based. I think it will really help with replayability and make the overall game more interesting.  

(kinda like Trap Quest or another game that I can't remember the name - it was a twine game and had a pixel avatar and you would get randomly attacked as you make your way to school as you clothes get torn off, if you remember can you send me the name)


Both will be done, it's about what to focus on first.

Comments

Radical686

I said focus on the map first primarily b/c those kinds of structural changes can break save games in future releases. If that's not an issue, I lean in the direction of everyone else.

FF5

That's really insightful. I don't think there will be an issue. I haven't built it yet, so I can't promise anything yet. One of the major overhauls with the new release is the save system. Each group of things is it's own modules (Clothing, character progression, inventory..) So I'm fairly confidant I can implement the maps without breaking old saves. I'm more of a full stack developer, so I'm used to having the database at my control, saving information to your local machine is still pretty new to me.

Radical686

Thanks. Looking forward to the new release regardless of whichever you do.