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Hey everyone! Hope you are having a good Wednesday ^^


Sooo... These are the things added/changed for this version:


- "Q" now hides textbox

- Added things to the menu, so the player can see the SAVE function

- Two Mr. Johnson scenes

- One and a half Nigel Scenes

- Two Bimbo route scenes

- One scene for a new route

- One big scene with the Karl route

- New creatures for Sylvessa to fight


As stated before, I work shiftbased, so this version is one week late. I was supposed to be off work for a whole week but my boss changed my schedule. 


This month's schedule is better for me, and will give me more time to work on this game.


For version 0.3, we will dwelve more into Sylvessa's backstory because I felt that it is lacking a little bit as of now.


Also, some of you might think things are moving too fast. There is a reason for this. 


There are some of this type of games that move too fast, so that there is no content beyond 0.5 that is interesting. There was this one game I remember that had the wife cheat on her husband after what? One day. The developer went M.I.A. after that. 


There are some games that are moving TOO slow, so when you finally have the MC getting laid, there feels like there is nothing left after that.


I don' want Autumn Boulevard to be either of those type of games. I don't want that, six months down the line, we are still only on version 0.4ACHY


I have allready finished the story of this game. I know who lives, or who dies. Why Sylvessa is trying to get to The Castle, how her arc ends and so on. 


In the end, I want to create other stories after this one.


But for now, lets focus on version 0.3

I will upload version 0.2 for +3 Patreons tommorrow morning before heading to work.

Cheers!

Comments

Anonymous

i fully support this mentality on game developpement. and so far I think the pace is perfect. Not too fast, not too slow. Just god enough so we get content for multiple route while developing the MC and her entourage with a sprinkle of the main story. Keep it up