R23 Progress report (Patreon)
Content
If you have been keeping track of the changelog, you may have noticed that I have pretty much finished the dialogue for R23 some days ago, the length of the update will be the usual, starting from where R22 left off until learning about the Killing Stone.
In these days I have been doing all the new backgrounds and characters, and also thought about what CG to make and where to place it.
At first, I found myself in a very odd situation where in all the scenes I have written, there was no place where to place a single CG. All the CGs I had in mind happened later (so R24) and the first ones did not feature Haruhime; Considering how important her character's introduction is, I thought the gallery should reflect this.
So, after carefully re-reading the script, I found a good spot where to place a CG.
Aside from having to do a couple more backgrounds, the next big thing will be making a Dungeon level for Belit Babili.
Similarly to the Daedalus Street, the escaping sequence will be a Dungeon Level if you are playing in Normal/Hard difficulty, with the exception that there will be enemies (lvl 2-3) trying to stop you.
I hope those last few things will not take me too long so that I can use this opportunity where the script does not feature too many CGs to shorten my to-do list, and perhaps release a few days earlier and use the rest of the month to prepare a draft for R24 and put some more work on the sequel.
Although some things in my to-do list are things that need CGs, so depending on where I decide to start, there could be more than a single CG this update.
That's about it for now, next I will be showing a preview of the level once I made it.