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Changes from Alpha:
-Removed: (Temporarily) Free rotation in dungeon mode to get feedback on current gamepad controls.

-Fixed: Added check to prevent cloning of characters through rollback.
-Fixed: Pause menu not toggling in builds.
-Fixed: Attacks can no longer be spammed with mouse.
-Fixed: "Ghost" spell attack when attempting to select a spell that doesn't exist.
-Fixed: Goblins appearing in Daedalus Street if Monster Lure was somehow active before entering.
-Fixed: Game trying to read quicksaves even when they did not exist (eg. New games).
-Fixed: Campfire being triggerable multiple times at once.
-Fixed: Status window will no longer open up while holding the skip key (or any key mapped to the same things).
-Fixed: Rest from campfire freezing the game when triggering a battle.
-Fixed: Controls scattered around the game (Disabled or replaced, eg. You can no longer toggle off the hub).
-Fixed: Aspect Ratio not applied to Battle UI.
-Fixed: Triggering an error when trying to move while a confirmation screen is open.
-Fixed: You can now switch between party members in the status.

-Changed: Completely switched to new input system, and changed various settings in an effort to fix reported broken gamepad controls (untested).
-Changed: Controls' behaviour in the dungeon has been changed so the same key will open and close the menu, rather than using an additional universal key.
-Changed: Dungeon expedition automatically scrolls with gamepad without having to select the scrollbar.


Changelog:
- Fixed: Morbul and Monster Lures cannot be used in Daedalus Street anymore.
- Fixed: When "exiting" the dungeon through events, the Morbul and Monster Lures will expire.
- Fixed: Floor 12 Barrel event freezing the game (also fixed its graphical glitch).
- Fixed: Camera no longer goes underground when interacting with Token Events in the outskirts.
- Fixed: Transparency settings (In-game and Menu) sync correctly now.
- Fixed: In-game choices missing sounds.
- Fixed: Empty slots getting highlighted because it was assumed they were not empty.
- Fixed: Game hanging at the start once you have a lot of save files.
- Fixed: Numpad not working as intended for movement in Dungeon Mode for left-handed people (Also added Arrow keys as alt).
- Fixed: Mord battle token using the wrong ID.
- Fixed: CPU spike during movement in the dungeon.
- Fixed: You can no longer rest in the tutorial level and other locations where monsters should not appear.
- Fixed: Floor 12's performance has been drastically improved.
- Fixed: Rest button being highlighted instead of dungeon before Liliruca's first meeting.
- Fixed: Latest save slot no longer stays highlighted when switching to Quick Load.
- Fixed: Minor typos. 

- Changed: Title screen has been redone.
- Changed: Combat notifications are now more compact and no longer spammed after the battle.
- Changed: The game will automatically save when advancing through floors or exiting the dungeon.
- Changed: Quickload menu now includes more information.
- Changed: Monsters have been rebalanced.
- Changed: During the quest "Reason for Betrayal", the player is prevented from going up the floors until the objective is cleared.
- Changed: Using either Morbul or Monster Lure will replace the other ongoing effect. 

- Added: Gamepad Support.
- Added: 1 Dungeon Event.
- Added: Custom Cursor (Optional).
- Added: CRT effect to movement buttons.
- Added: All the missing Battle Backgrounds.
- Added: 2 CGs.
- Added: 3000 words (~10 minutes gameplay).


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