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On R9 I would like to focus on completing and overhauling some features such as the Journal and the Battle System, while also making some changes and improvements throughout the whole game to the best of my capabilities after taking some notes based on players' feedback.

That means the main storyline will not advance on R9, instead all the new content will feature postponed characters such as Lena, currently unavailable scenes for Demeter and even new scenes for some of the existing characters.

While polishing up the current game's content and adding side events will have the main focus on R9, I will also be adding new features (Hostess of Fertility location with food effects and minigames, Achievement system, and so on).

All of the new things will have their own post as I implement them, alongside CG previews as usual, but in these days I have thought and started creating a way to report the project's progresses directly in this page without having to rely on Discord after following the previous poll's results.
I should have that ready by tomorrow!

Comments

Boyzilla (edited)

Comment edits

2023-01-03 02:49:02 Thanks for the changes of battle HP bar speed. However, during battle loops I noticed an odd occurrence. If you choose Earth magic and obtain Earthquake then fight multiple opponents. As you spam the magic, battle begins to double in speed for every defeated entity, eventually it goes by so quickly that it no longer stops for the player’s turn, forcing the player to pre-emptively make choices before they are literally barraged down by a lightning-fast non-stop attacks! This only occurs for Earthquake so far, which is an AoE magic, but its amazing, I can get so much grinding done so quick! Aside from that, I also had playthroughs with Fireball & Lightning, but, honestly, they work identically so-far. And they are both rather boring to use and practically not worth grinding on compared to just using melee attacks. In canon, the fireball spell was rather strong at the start, it could one-shot high floor opponents like those on the 4th Floor. So to see it start only dealing like 3 damage is... Disappointing. Earthquake is so much better in every way, it does the same damage as Fireball & Lightning but hits all monsters. Might I suggest buffing the base damage of Single-target magic and increase scaling of magic stat?
2021-11-02 23:06:16 Thanks for the changes of battle HP bar speed. However, during battle loops I noticed an odd occurrence. If you choose Earth magic and obtain Earthquake then fight multiple opponents. As you spam the magic, battle begins to double in speed for every defeated entity, eventually it goes by so quickly that it no longer stops for the player’s turn, forcing the player to pre-emptively make choices before they are literally barraged down by a lightning-fast non-stop attacks! This only occurs for Earthquake so far, which is an AoE magic, but its amazing, I can get so much grinding done so quick! Aside from that, I also had playthroughs with Fireball & Lightning, but, honestly, they work identically so-far. And they are both rather boring to use and practically not worth grinding on compared to just using melee attacks. In canon, the fireball spell was rather strong at the start, it could one-shot high floor opponents like those on the 4th Floor. So to see it start only dealing like 3 damage is... Disappointing. Earthquake is so much better in every way, it does the same damage as Fireball & Lightning but hits all monsters. Might I suggest buffing the base damage of Single-target magic and increase scaling of magic stat?

Thanks for the changes of battle HP bar speed. However, during battle loops I noticed an odd occurrence. If you choose Earth magic and obtain Earthquake then fight multiple opponents. As you spam the magic, battle begins to double in speed for every defeated entity, eventually it goes by so quickly that it no longer stops for the player’s turn, forcing the player to pre-emptively make choices before they are literally barraged down by a lightning-fast non-stop attacks! This only occurs for Earthquake so far, which is an AoE magic, but its amazing, I can get so much grinding done so quick! Aside from that, I also had playthroughs with Fireball & Lightning, but, honestly, they work identically so-far. And they are both rather boring to use and practically not worth grinding on compared to just using melee attacks. In canon, the fireball spell was rather strong at the start, it could one-shot high floor opponents like those on the 4th Floor. So to see it start only dealing like 3 damage is... Disappointing. Earthquake is so much better in every way, it does the same damage as Fireball & Lightning but hits all monsters. Might I suggest buffing the base damage of Single-target magic and increase scaling of magic stat?

Ditto

Hopefully the other spells get AoE counterparts. So earthquake for blitz lol

winterfire

Earthquake is as powerful as the other spells, but it hits all the monsters, however it costs more and flying monsters are immune. The only difference between Firebolt and Lightning Bolt are the damage type, some enemies can be either weak or resistant to certain elements... However, I am in the process of overhauling the battle system, so along with fixing this reported issue with the speed, I will also add visual and sound effects to spells, making them look a little more unique! As for the power of the spells... I believe in the canon they are simply broken. Firebolt is meant to be a quick-cast spell, much weaker than spells requiring chanting, and he is using it without any prior training or reading (12 magic after reading the grimoire), however you should be able to increase magic reasonably quick during the free week time (do let me know if that is not the case!).

Boyzilla

Yeah, but the current build, Earthquake remains the easiest to level in the free week time. Also, while it does ‘cost more’ the sheer speed you can level magic stat using Earthquake makes it a moot point because you obtain SO MUCH MP from the increase in of the magic stat ‘just a little.’ To put in perspective, I’ll use the Danmanchi Memoria Freeze x Goblin Slayer event to compare. At that time period, this was after Bell best the Goliath. When Goblin Slayer asked him how many times he could use Firebolt, Bell answered he could cast it about 50 times if he went all out. And that Firebolt could one-shot nearly all Upper Floor monsters by then. That’s why I suggested increased damage, but I also suggest lowering the MP Max gained from Status Upgrade.

Ditto

More likely by the time you get to magic you had the player grind 30-50 monsters. 2 sets of kill 10, kill 5 specific types which unless your lucky is another 10ish, and E rank something which given you don't see if you leveled up until after you sleep gives some overhead. Letting the player allocate some points to stats of their choice would help this but as is attack will do more damage and magic is considered a costly but more powerful option. It can be ground up however it's expensive given the magic pool starts off so small. An enemy I could kill in 1-2 hits takes 10 or more with mana potions. More AoE skills please :D Hitting 10 enemies at once while chugging mana potions doesn't sound that bad but 10 enemies one at a time while chugging mana potions isn't cost effective unless you're just paying for the grind. Monster Lore makes this rather quick but it also means back to back fights.

winterfire

I think Earthquake levelling up too fast might be a bug, it should level up just as fast as the other spells. However being able to cast Firebolt only 50 times seems a little odd to me... Bell spammed Firebolt from the first floor until passing out at the entrance of the fifth floor, and in canon the dungeons are much bigger. After raising his magic and levelling up, he ought to be able to use a simple spell way more than 50 times. Then again, what you said made me think that HP and MP should not be on the same level, so at the very least I might halven it after fixing those issues, and balance around that.

winterfire

I just tested it and Earthquake gives you as much excelia as using Firebolt or any other spell of that level, it does not count how many enemies you hit, but simply the usage of the spell. I'll still try to do some balancing around it though when it comes to MP.

Boyzilla

Ah, that it was probably due to that game speed acceleration bug that occured from spamming Earthquake. Since the turn table went so fast, you could use Earthquake more quickly, which means combat ended much faster. It basically allowed Earthquake to seemingly 'gain excelia' faster than other spells, because you could use it at a quicker pace due to that aforementioned bug.