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I have been made aware of an issue with the aspect ratio recently, unfortunately I was under the wrong impression that the game scaled automatically (which partially happens when compared to the older versions of Unity), but that doesn't cover all the aspect ratios other than the native one (16:9 in this case).

Fixing the issue was rather easy (an extra component and some settings tweaking for each UI element, and a line of code for the camera), most of the time was spent pondering which method I should use (Stretching, or the black bars), I even thought of adding a setting to let the player choose, but after some testing, stretching was simply a bad option. It worked fine in some places, but others were simply too horrendous, so I went for the latter (which is also the same method Ren'Py handles different aspect ratios).

Other than that, I thought I would show the fix with a new background (Dian Cecht's hospital wing), and also a few edits I did to Airmid, which I had shown previously.
The edits to her sprite are nothing major: I simply made her face longer/less round and her eyes a little more tired in order to make her look closer to the source. It is not 1:1, but close enough to be enjoyable, I hope.

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