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This update does not really affect the game and half of it is not part of the game either but I felt like this was needed.

For months I have thought: "How do I tell the players that they can interact with the counter in their home to work as a medium and interact with benches to rest?"

While the counter is more obvious, not many people would go towards a bench and interact with it, especially in a game where there is no world interactions if not with a few objects.


This is why I added a few world interactions where I felt they made sense, which also gave me the chance to add a few easter eggs I had planned in the past.

I say a few because most objects in the world are self-descriptive, if you see a table with a basket of flowers, there is no need to reiterate it through words, maybe I could use that chance to tell the player the type of flowers they are watching but not only it would be useless information but I know next to nothing about flowers to do such thing anyways.

With world interactions I try to give an incentive to players to interact with objects but also to answer questions such as "Why is this flame always burning?" or "Why such a clock exists in a medieval world?".


Of course extra world interactions will not fix the issue alone, so from R20 on, the build will come with a small pdf manual (different from a walkthrough) which explains the very basics of the game, including how to regenerate stamina.

I am also planning to extend one of the existing tutorial windows that pop up to plainly tell a hint such as "You can rest at a bench"; I was planning to do a new tutorial window to trigger once you get low on stamina but I felt like this was too much for just a hint or to single out a statistic such as stamina, I find tutorial windows a little annoying so I doubt I will be adding more.

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