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I added a new map, the sewers:
It is nothing special, it is basically a free "room" to sleep in to advance the day just in case the player has no money nor a way to earn some on the moment.

Although I had never thought about it nor I have written it on my Game Design, I think it would make sense if sleeping for free in the sewers would increase the chance of sickness once diseases are added.
I could also limit the stamina regenerated by sleeping in such a filthy place as I doubt anyone would get a good rest there but I will think about balancing that out later on.

I have also added the very basics for the time of day: Just the UI and a bit of code here and there, it does not work just yet.

The next things I will be adding will be just that and the inn room, after that, the game will officially have its first "Day one" with enough content to last for the day even if you max out your stamina.

It is still far from getting completed but we are slowly getting there!

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