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Today I finished the last CG and scene for R4, so it's almost ready for release. I only need to test it, and fix some minor bugs reported on R3.
However, even after the release, I won't be technically done...

  

I was initially planning on releasing R4 with a working battle system since it plays a pretty big role in this episode, but since it's an optional part of the game which can be skipped with FPs, I thought it would be a better idea to release the episode now, and work on the rest of the battle system for the rest of April, alongside another feature which I'll talk about more in depth in future news.

  

The battle system is otherwise almost done since I've been preparing it since before the first release, however I didn't really like how it was turning out and felt like I could visually improve it, so I remade it.
The only thing missing are the skills which will reuse the same graphics as the old one, and will be put in the empty space at the bottom left.

Aside from skills, I also need to balance the units: All the tests so far have been done on Viser, which is not a good enough metric. Next step is Freed, which can hold his own against Koneko and Kiba.

OLD BATTLE SYSTEM

  

 

NEW BATTLE SYSTEM

 

Before adding the Battle System, I also need to put tooltips so the used stats will be more clear.
Speaking of which... You may have noticed that one stat, Charisma, is missing from the battle statistics; That's because it'll be used only in some important choices during the dialogue, starting from R4.

 

That's all for now! =)
Next post will be the release, and all the other content which I'll be releasing around the same day.

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