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After spending a few years away working on his next game in the wilds of Design Land, James Portnow writes in to tell us what he’s learned about crafting a High Concept for a video game and how you can avoid the many perils and pitfalls that happen along the way.

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Should You Care About Canon? I Decision Trees I Confessions of a Licensed Video Game Developer I Killer Time Loops!  I The Pandemic is Killing Board Games

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The High Concept Cliffs - Design Land - Extra Credits Video Games

--- Sign up for Morning Brew for free today! https://morningbrewdaily.com/extracredits --- After spending a few years away working on his next game in the wilds of Design Land, James Portnow writes in to tell us what he’s learned about crafting a High Concept for a video game and how you can avoid the many perils and pitfalls that happen along the way. ---- Thanks for participating in this week's discussion! ---- Check out our community guidelines so we can have MORE high-quality conversations: https://www.extracredits.site/extra-credits-community-code-of-con ---- Want to support the people who make this show? ---- Become a Patreon Member & Vote on future Extra History episodes! http://bit.ly/EHPatreon Or show off your fandom with our merch! http://extracredits.store/ ---- Want more Extra Credits? Subscribe and Follow us on Social Media! ---- Twitter: http://bit.ly/ECTweet Facebook: http://bit.ly/ECFBPage Instagram: http://bit.ly/ECisonInstagram Twitch: http://bit.ly/ECtwitch TikTok: https://www.tiktok.com/@extracreditz Website: http://extracredits.site/ ---- Interested in sponsoring an episode? Email us: extracredits@standard.tv ---- ♪ Intro Music: "Penguin Cap" by CarboHydroM - http://bit.ly/1eIHTDS ♪ Outro Music: "A Mystic Lineage" by Esteban Bellucci & Toni Leys #ExtraCredits #Gaming #GameDesign

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