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NEW-> fixed the two issues about cheats shortcut not working for main player and camera angle after falling fist win, also added Z key/QTE mesh for storm hoofjob
You just need to redownload the game from this same link

Important fixes and improvements:
- fix of game launch on VR or Desktop
- new boss (Storm),
- new difficulty system
- new file to store progress
- fix of all the settings and progress saving issues
- sounds improved in quality, balance and dynamics
- 2 screens with all keys/controls
- selectable free camera for main player
- now you enable attacks theme selection by beating/clearing the fight 3 times
- most of the logic of all bosses were remade for better stability
- lot of improvements for VR. now you can open the menu in battle.
and other small stuff

Please remember to read the pre battle help screens and the controls maps

If you are new, to be able to download this game you need to send a message through the google link of this post, it must contain atleast your patreon name.

Once you download the game, extract it (because it's an 7zip archive) and run the first .exe file you find: TPOTF.exe

MANY THANKS FOR YOUR SUPPORT AND I HOPE YOU ENJOY THE NEW VERSION

Remember that the BOSS STORM is not completed yet, it will be in version 0.4,
and the big plant boss is only work in progress and CANNOT be opened.

If you find really important bugs i will fix them for another 0.3.X version or they will be fixed for the 0.4, so write them in comments or read comments in case someone already reported it.

VR MODE INFO:
- You don't need VR controllers at the moment
- you can dodge by moving your head like you are dodging in real life
- the game was tested only with HTC vive set
- for a better framerate it's suggested to decrease: shadows, foliage, resolution scale or use the shortcut to delete heavy stuff and focus only on the fight

Files

Google Drive: Sign-in

Access Google Drive with a Google account (for personal use) or Google Workspace account (for business use).

Comments

Anonymous

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daleron

Well i think i found some bugs. I noticed performance problems in nearly all camera scenarios, but not in first person, or when playing in Vr. I dont have the best pc but its struggeling most of the times in TPOTF. I think that has to do with the game rendering first person in the backround all of the time. If you switch cameras it shouldn´t render from the view you´re not using. Also on my second PC i have scaling issues with my AMD card. Nvidia seems to work fine. On the onboard graphics i have scaling issues too. Hopefully that will help you fix some bugs.

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trampleingame

i'm developing the game with NVIDIA graphic card, the environment for the boss Storm is complex and rich so it's quite normal it is less performant, thim mostly if you look behind or up, you don't have lot of performance decreasing in vr because it use some graphic reduction. version 0.4 will use Unreal endine 5, we will see the difference on performance for also other graphic cards because i can't know or test it on them

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