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Hey welcome to all of the new members! I didn't expect so many people to take a chance on my alpha build. I sincerely appreciate it and I hope you like where this scene is headed. I'll try to keep the updates pretty regular. Of course, thank you to all my OG members for sticking around!

I'm pretty proud of this one and I don't see any problems getting this to its full potential. It feels pretty intuitive too me but then again I designed the damn thing and I know all the ins and out.

I assume everything is working because I haven't received any complaints or issues. But it would be really cool, if you've had a chance to check out the scene, to let me know how it plays. Naturally, since this is still a WIP not everything is implemented. I know that occasionally misalignment can happen but it feels super easy to fix it. I will be adding checks to the animation so that she will realign automatically if she doesn't connect the first time. 

Still I have many questions! Is there anything that causes any serious annoyances? Was it hard to figure out how to do something? Are there any quality of life features you absolutely need right away? Any feedback would be appreciated and maybe a review on the HUB if you're feeling up to it. 

It's all good though, I'll continue to chug along adding features, I'll try to figure out a consistent release schedule but the process of creating packages, updating the hub and Patreon is a whole thing in itself that eats into development time.

See you with the next update!

Comments

daedalusTX

Hi there! Just joined this morning and have only had a little time to check it out, but risking a rookie question here… once the scene is loaded, how do you start the action? They seem to be stuck in idle. I’m using VR, in case that makes a difference. Thanks!

Mike Milton

There is an atom placed right at her head that even though you can't see you should be able to grab normally with the controller (Right Trigger on my Vive) in VR and the mouse in desktop. From there you can move hear head manually or move her head into position and let go. She should take over from there. I don't know how familiar everyone is with VAM's controls. They can be a little wonky especially in desktop but I am trying to design all the controls to make what would be a pretty complicated action into a simple one. Hope that helps. I suggest staying in play mode otherwise you will start grabbing things you shouldn't normally be able to grab. Also if you are playing in desktop use the shift key to change the targets rotation instead of moving it.

elle marr

hey there! this was well timed, i just got out of the scene. you need a start and a reset button for sure, and sliders to control his thrusts rather than just hers would help a lot also.

Mike Milton

Also in VR for some reason it doesn't let you grab objects at any distance in play mode like it does in desktop. So in order to grab her head you have to be close enough to touch it with your controller. I may be able to find a solution to this in the future.

Mike Milton

You are absolutely right, having a restart button in TSZ was a must and this scene should be no different. I haven't had any physics explosions yet but a reset button would solve that problem too so you wouldn't have to reload the scene. I'll add it soon. Yes his thrust controls are really underwhelming as of now. Everything is just place holder to ensure the systems work and now I just have to build them out. Thrust Speed and Weight Sliders coming soon, probably in the next update as well as more animations for his thrust to give it a little more spice. Thanks for the feedback!