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I told myself to take a break for a few days but I didn't listen. I decided to get some of the boring stuff out of the way to make my life easier when I start animating. I wanted to find a way to cut down on dependencies so I spent a little time dabbling with creating textures, normal maps and morphs. I also didn't have a lot of choices of resources when it came to making an Orc character. I'm just about done with him and the elf character shouldn't be far behind. The proper reveal will be coming soon to patreons. Definitely the biggest dong I ever tried to work with in VAM. 

Which brings me to my next point of excellent progress. I needed to update acidbubble's collider editor so I thought it would be a good time to rebuild my character collisions and after several hours of work I think I have something really cool. The collisions are really the bread and butter of my animations but I think I am going to release the collision preset for others to use. I really think it will help for both penetrations and alignment meaning less slippage and spazzing. I hope you guys dig it.


Sorry I don't have more for you yet but this will always be the most boring stage of development because I am starting from a blank canvas.

Quick run down of my to-do list:

-Finish Orc and Elf Characters

-Design Set

-Plan out Movie and Scene mechanics


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