Text update 22 Dec 2021 (Patreon)
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This week’s update comes entirely from James, as there were no other items for Marie to update on. To those of you celebrating this week, enjoy your holidays!
Hey guys, we’ve had a couple of animations draw to a close in the past two weeks. We’ve just finished applying the final touches - lighting, jiggle, and a few morph fixes to Cerene’s mesh in that club fucking scene I mentioned last time.
We’ve now got a good sense of different jiggle techniques. Basically the two main approaches we'll be testing involve cloth physics with a surface deform, or for the second, we employ a surface deformer that doesn’t actually involve any physics - that allows for some cool rippling effects.
As you know, we’ve got animators from the Maya team working on The Seed of Rebirth pile driver animation. That’s currently being rendered out for a cam test.
We’ve now got a working female version of Lanessa in Blender. The process wasn’t the simplest however, as creating a shape key from her mesh on Cerene’s (to be able to keep Cerene’s rig) messed up due to a difference in the vertex order. We had to go in and manually reorder the vertices. The goal now is to find a streamlined approach that allows us to do this relatively quickly and smoothly so we’ll be able to transfer characters like Sophia across.