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Today’s update will be a long one so grab a coffee (or other beverage of your choice 😉) and settle in. We’re going to tackle Bloodlust, the production calendar, and one of our new projects.

3DxDolls

On November 1st, we launched a new branch of the Affect3D network: 3DxDolls.com. This website is a new marketplace for life size sex dolls, or love dolls as you’ll sometimes see them called. You may already know a fair bit about love dolls if you read the blog content on Affect3D.com, but if not, you can check out our article series to learn more. The author of those posts, RedRobot3D, is a love doll guru, and worked with us to get this new site off the ground and running. In the short term, we’re offering a curated selection of existing dolls, but in the long term, 3DxDolls will be the place to get fuckable, life size dolls of Cerene and other A3D characters. To kick off the site, we are hosting the Design Your Waifu contest, which invites other 3DX artists to submit their original characters to a public vote. The winning character will join Cerene as an exclusive doll in the 3DxDolls catalogue.

Miro did spend some time working on this project, however now that the site is launched, the day-to-day management of the site is being handled by RedRobot and other staff. The manufacturing and distribution side of the business will be handled by WM Dolls, an established doll manufacturing company in China that already works with a number of other sites catering to different interests.

Reflections on production

While miro was working on the 3DxDolls launch, he had some time to reflect on existing chokepoints in our production operations. Late last year, we all agreed Patreon content had become a significant distraction to Bloodlust: Lanessa production, but we wanted to keep trying to make it work. We updated workflows, tried some new approaches, set an ambitious release date to light a fire under our ass, and then ultimately concluded there were still too many things going on to do it all. We know some of you predicted that, but we still had to make one last earnest attempt.

For years we’ve dreamed of building a 3DX studio that could produce multiple 3DX titles a year. We started the experiment with Bloodlust: Cerene, and hoped to one day expand the use of the studio to collaborations with other 3DX artists. To build such a studio, we would need to find several talented artists who were committed to being part of a studio and participating in collective projects. We’d also need talented producers (in other industries you might call these project managers) to see the productions through from beginning to end with minimal oversight from miro. Years later, we’ve found these staff hard to come by: sex animators that check all the boxes are incredibly rare, and capable producers are difficult to attract and very expensive to retain for our small operation.

Now, the switch to Blender is still working out very well for us. The rendering improvements alone are game changing. We’ve also found a few animators that look like they could become ongoing members of our production team. (A few doesn’t sound like a lot, but if those Blender animators can pivot to Bloodlust production, they would more than double our animation team.) The addition of a production coordinator to our Blender animation workflow has also been working out well, with his role taking some of the administrative duties of producing off miro’s plate. This has allowed miro more time to focus on technical problems and artistic direction.

While these advancements hold promise, miro believes we’re still not where we need to be to support all the projects we currently have going on. At least not in a timely fashion, anyway. So here’s his new plan going forward.

Bloodlust and beyond

Miro has decided to scale back all secondary production so he can focus even more on Bloodlust. Over November and December we’re going to wrap all projects currently in production, then consolidate and focus all production on Bloodlust until it’s complete. Products in pre-production will be shelved for the time being, and all Patreon content starting in January will use assets from Bloodlust: Lanessa. This means we will produce image sets and short animations that reflect the content of Bloodlust: Lanessa, rather than taking place in alternate universes. Miro will work to complete Bloodlust: Lanessa part 1 with our small Maya team, while the Blender team works to port the Bloodlust: Lanessa assets into Blender for Bloodlust: Lanessa part 2. When part 1 is complete, the teams will merge and we will stop producing content in Maya. (Update) So it's clear, we will not be able to release this year as previously hoped.

Our rendering artist has already produced a fairly faithful rendition of Bloodlust: Lanessa in Blender, if you’re curious how it will look.

(Full size images, plus a couple of test render videos can be found in the download links below, if you're interested)

Here’s what our content schedule will look like for the next two months

November -- Flying High Part 11, two Blender animations featuring Cerene (one of which you'll see tomorrow), and possibly CyPunk animation.

December -- Cypunk animation (if not already complete), Seed of Rebirth animation. We may possibly complete the Circle of Love animation, though likely we will need to drop this one, as there are a lot of errors in it.

On Hold -- Flying High short animations, Cerene Club set (we will still keep your ideas for when we resume this project -- thank you to those who submitted!), and all the scripted image sets that never progressed beyond previz.

Visual novel production will be refocused to Bloodlust. Development of our Unity software player for older releases (Bloodlust: Cerene and G4E) will continue as normal. Some short Blender animations will also continue to trickle in, because we use them to trial new animators.

Text updates will also continue, but will now feature an update from our production coordinator, James, nested inside the update. This is just to lighten Marie’s workload a bit and ensure it’s delivered more consistently. She’ll still create the audio version of the update.

If you’ve read this far, thank you for sticking with us and for supporting our team. We’ve received a lot of kind messages from some of you in the past year, and your encouragement has meant a great deal as we’ve transitioned and experimented with getting this 3DX studio to the next stage. Thank you for that, and thank you to everyone for your support as fans and patrons. Your comments and feedback are welcome, as always.

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Comments

Just some Fish

"While miro was working on the 3DxDolls launch, he had some time to reflect on existing chokepoints in our production operations. Late last year, we all agreed Patreon content had become a significant distraction to Bloodlust: Lanessa production" Yeah I had been thinking this myself for a while. I am definitely more a fan of the bigger projects than the little tidbits. Looking forward to a full Blender future. :)

Randy White

Excellent news. You did seem to have your team spread very thin.

Vices

Will the Cerene sex doll be a dickgirl?

Anonymous

Oh wow Cerene as a doll!?! That would be awesome!😍Even if I don't have the space, because I already have 2 WMDolls and a JYDoll .. I would think about it 😏.

Dino Divo

Please tell me the Cerene doll will be futa!?!

Anonymous

While everyone wants a Cerene doll, I'm here waiting for a Sayako doll or Lanessa doll. (15 inches separately) For the schedule, they mentioned above, I really feel anxious about Bloodlust: Lanessa part 1 timeline. There is no teaser, trailer release date or status update like they do in previous BL. :( I don't mind having an update so we couldn't be spoiled and enjoy the full package but could you give a hint of how long Lanessa part 1 is. Long as BL: RD or shorter from being just Part 1. And will you merge all parts to be Movie-like long?

Ryupyroa

Is this all still assuming Bloodlust will release this year?

TheGreatCornholio

Missing from this is any mention of Bloodlust Lanessa's part 1 release. Is it still on for December? I'm pleading with you to please drop ALL other things that might impact work on that and focus 110% on part 1's release. Especially since that is the Maya team and they just don't need any distractions. It's been 3+ years at this point people.... It's good that you've realized the sets are a distraction. I feel so many people have been trying to tell you that for so long. Please, going forward, even after BLL part 2 release, focus on the big movies. Make the small sets/animations be something people work on when they have free time or something that only a very small part of the team is working on. Also use assets from big productions as much as possible. There are creators out there that don't put our much 'small' content because they focus on the big things. Nyl2, puppetmaster, Jackerman, Rikolo. They have amazing content released quite fast and show off pieces of what they are working on as interim content while working on the big things. They get plenty of support even in months of relative 'silence'. It's clear people will still support if you don't have this 'small' patreon content. BUT you need to show you are capable of releasing half a movie in far less than 3+ years. Other than that there are a lot of promises of a better tomorrow... and I'm sad to say I've heard it all before after the releases of big movies. New workflows, new tools, a bigger team, etc. Let's hope this time it sticks. You are still up there with the best of them doing God tier work, but please stop with the distractions. Good luck!

TheGreatCornholio

Honestly that should be the focus right now. Drop everything that is impacting that and focus on releasing this year.

TheGreatCornholio

PS: regarding the Circle of Love animation from December. Is this the dual blowjob stuff that we've seen several edits of, or the double penetration? Either way, if you're considering dropping it please at least release whatever WIPs you have. After waiting for 1.5+ years for these we deserve to at least see something out of if, especially for the double penetration.

affect3d_miro

Sorry, I thought it was obvious but I realize now it can be read as thinking the content we release in January is associated with part 2. Sorry about that! I've updated the post accordingly. Miro will pop in later I'm fairly certain to answer some other questions. -Marie

Anonymous

Good! I'm on here to support ya'll making Bloodlust glad your finally gonna focus on that. That said the Visual Novel sample you put out was bangin I think those would make for great secondary products.

Anonymous

Man. This is actually worse than I thought. You guys are serious with the sex dolls thing? Yet ANOTHER business venture that's eating time and resources away from what we've been paying towards the Patreon for the last 2+ years!? And no course correction until a month before the release was scheduled? The lack of urgency on display is absolutely breathtaking. How about a discount for any of these things coming down the pike in light of this news? Or freeze the Patreon for a few months, since you've been more focused on selling merch than executing on the commitments you already made. I'm sorry to be so harsh here, but what else is there? You've gotta throw us a bone at this point right? It's been 10 years and these are no longer "production challenges" that are hampering the flow. These are now conscious decisions being made to not focus on what was originally promised years ago in terms of streamlining workflow for bigger projects in order to deliver them more frequently. This is the third or fourth time we've had the reason of "Actually I've been focused on this other thing I've got held behind my back, but now I'm really focused, promise." The phrase "we tried to light a fire under our ass" was used. To me, that's a huge warning sign. This sounds like somebody basically doesn't have the fire any longer to sit down and make the content.

TheGreatCornholio

PPS: Is there any update for the estimate release date of Bloodlust Lanessa part 1? I just noticed that Marie's update that cleared up that part 1 will not be release this year, doesn't at all address when it will actually come out. As late as 3 weeks ago you were still estimating a Christmas 2021. Now with this change of plans, which seems to involve mostly dropping stuff, what is the new estimate?

TheGreatCornholio

I have no problem with them making extra money for their stuff, but yeah, all these side ventures always come at the cost of content. Taking into account how little content there is, especially since this is not a one man show, imo it's pretty much an insult to tell people who pay you monthly for content on patreon that you've been busy trying to make money some other way. I'm actually surprised they held off so long to announce the changing of plans. Also note that a new estimate has not been offered. The deadline they were somewhat confident in for almost an year has suddenly disappeared and even if most of the changes they made involved dropping stuff there is no new estimate.

IBT

CRITIQUE TIME! Warning has been served to those who don't like reading. > 3DxDolls Thisventure is one of those "it makes sense" kinds of things as a team up. 3Dx girls deserve to exist "out" in 3D … not just 2D renders of 3D spaces. Best part of this announcement is that RedRobot3D will be handling the site and WM Dolls will be handling manufacturing and distribution, so miro will not need to be intimately involved in the venture going forwards (reducing demands on miro's time and attention span. > 3Dx Studio This one falls under the heading of "tried to tell you years ago" and is definitely a case where being right about patreon image sets and animations outside of BL:L being an unsustainable drain on production resources is not a happy outcome. Glad to hear that someone (miro?) has finally recognized what we all saw coming a long time ago with this decision. So that's your I Told You So moment. REALLY happy to hear that the switch to Blender is working out so well for production. Yes, there will be an inevitable delay while switching over to new tools and retraining to work in the new environment, but Blender has really been overtaking Maya for some time now and it's good to see that a tipping point has been reached where the switch over to Blender makes sense for you going forward.

IBT

> Bloodlust and beyond It's about time production assets shifted over to the BL:L1 push. As was entirely predictable, the end of 2021 release date was entirely unrealistic, as plenty of people have been pointing out for most of this year. Glad to hear an admission that this has been true and is now being recognized as true. Regarding the Blender environment renders … I notice that the setting has reverted back to one of the original throne rooms which has (drum roll please) … only 4 windows on each side to match the exterior appearance shown in the intro preview video released 23 Dec 2020 (has it really been almost a year since then already?): https://www.patreon.com/posts/bloodlust-wip-39-45320197 https://i.imgur.com/bMwSG90.png https://i.imgur.com/cBsgtiW.png My I have two concerns about this space given the test renders shown and the animation clips provided. The .png test renders are looking way too dark in the interior, primarily due to a lack of ambient interior lighting, aside from the "lamps" up near Lanessa's throne. In this case, the solution is not to add more lights inside the environment space, but rather to increase the lumens of the moonlight streaming in through the windows. Brighter moonlight coming in through the windows will add more light bounce ambient lighting to the environment space and help add light/dark contrast to the interior and brighten the shafts of light streaming in from the windows. Also, if the moonlight is brighter, you can then use it as a sundial/moondial continuity point where the angle of the moonlight streaming in through the windows gives you a sense of the passage of time (and how long Cerene has been restrained and getting fucked in here). Being able to make that shafts of moonlight move across the room like that also creates opportunities for the light to be directed onto the sex happening on the raised platform in the middle of the room so as to interact with the movements of bodies there, flickering through light and shadow. So keep the interior primarily unlit from inside, but increase the illumination streaming in through the windows from the moon outside and you'll have a "workable" amount of ambient lighting in the environment space.

IBT

NewTest_1.mp4 This version works fairly well, the fog on the floor does a LOT to improve the ambient lighting needed within the room space, although the height of the fog on the floor should be more consistently level across the entirety of the space (kind of like filling up an aquarium) rather than dipping in the middle of the room simply because the floor is lower in the middle of the room. Also, the fog actually looks and behaves "fog like" so it's believable as fog in this rendering. My one complaint with this test is that the motes of dust in the air are a bit too large, so making the dust motes smaller would be a good choice, I'm thinking. Blender Eevee Lanessa Lair Test.mp4 This test render has more problems than the one above. Again, the dust motes in the air are way too large (unless they're snowflakes, in which case they're the right size, but … brrrr!!). If those are snowflakes rather than dust motes in the air, that would mean that the windows HAVE NO GLASS and are instead "open" through either the wire mesh in them or the spikes in the oval behind Lanessa's throne. Given the need for light from outside in this scene, having no glass in any of the windows makes a lot more sense if the location of Lanessa's castle is more of a "ruin of a former glory" than somewhere that gets continuous maintenance and upkeep … meaning if Lanessa wasn't in residence, no one would be here. Additionally, the fog on the floor in this render simply does not look right at all. The fog has a sort of "watery" aspect to it, making it seem like you're looking at the surface of a swimming pool's water rather than looking at billowing fog on a floor. Also, the "down the stairs" drop in fog level is even more pronounced in this render than in the NewTest_1.mp4 above, adding to the sense of "that doesn't look right" to the fog behavior on the floor.

IBT

Ideally speaking, the fog on the floor should have a room wide consistent level (again, just like filling an aquarium tank with water) rather than trying to follow the contours of the shape of the floor. Also, ideally speaking, the fog height would be "just enough" to start threatening to flood over the top of the raised platform in the middle, but the fog level isn't quite high enough to do that, so we can see the raised platform clearly like an "island" surrounded by a "sea" of fog. If the windows have no glass in them, you could have trickles of fog flowing down from the window sills onto the floor, giving a sense of where the fog is coming from. That way, you have an intuitive understanding that the fog is getting into the room and pooling on the floor. If you don't want to deal with Lanessa and Sophia walking through fog when they make their entrance (and later through all the sex scenes), simply open the door they come in through and leave the door open long enough for the fog to "flow" out the door and dissipate enough to not be present anymore when Lanessa and Sophia stride into the room on their high heels. You can then use the sound of their high heels echoing off the walls and floor of the space to raise the tension as they approach Cerene on the raised platform. Also note that if the white specks in the air are snowflakes, blown in from outside (along with the fog pooling on the floor), you have an EXCELLENT opportunity to spend some time on the lonely sound of the wind blowing the snow into the room through the windows with no glass before turning the camera to focus on Cerene, kneeling on the raised platform, naked (aside from her restraints) and simply breathing (making her breasts rise and fall so beautifully!). So you can transition from focusing on the sound of the wind blowing in the snowflakes to the sound of Cerene simply breathing (sexily, of course!) until the doors to the room open, the fog starts draining out of the room … and it's Game Time™ with Lanessa and Sophia.

Rikyla

Whilst it's a bit disappointing in seeing another new project taking time away from content, I do want to say congrats on getting something like this done. I recall seeing some requests on the forums about Sayako in doll form and have seen it since for Cerene on patreon so it's nice to see that there is now an avenue to have potential characters like that in doll form...though I don't think I'm brave enough to buy one :D. Edit: I re-read the post and realised I jumped the gun on some of my points as it was already covered and what issues certain processes have arisen from it so if you see my full comment via email notification (I believe it gets sent to the creator of the page) you can just ignore my comment/issues :). Have a good week <3 2nd Edit: Looks like someone is playing FFXIV in the background of those WIPS. Good choice :D

Adam Cockintitston

I usually lurk, just wanna say keep up the good work and take care of yourselves and your mental health. Much love to the team. <3

IBT

Recommendation: Circle of Love DP Animation ... drop the maya version entirely (with all its errors) and just start over from scratch in Blender. If we're fortunate, we can have the Circle of Love DP Animation included as a bonus extra with the release of BL:L1 (whenever that might happen).

Ryupyroa

We're eventually going to need an animation of Sayako using one of the sex dolls. It should cut between an interview of her talking about what she likes about them and her clips of her using one. One day down the road.

Anonymous

pretty aggressive timeline there, im thinking at least july 2024

affect3d_miro

after many revisions the animations still has too many flaws, but if we can't finish it by December, then we'll publish the wips at least

Anonymous

I became a patron because of the quality of Miro's animations, particularly G4E and Bloodlust: Royal Descent. And I've been impressed with the quality of the various picture sets since then. As long as you keep the commitment to high quality content, you'll have my support for whatever your produce. Don't worry about the quantity!

affect3d_miro

well, I've been saying over last couple of years, that patreon content is for patreon, bloodlust is bonus content if and when it's available... but I'm not disputing what you're saying, this is indeed the late course correction... so image set, short animation, visual novel and main production is being consolidated into Bloodlust... no need to freeze patreon, because all patreon content will be bloodlust content... and of course when it does drop, patreons will get it first

affect3d_miro

nov complete flying high, dec finalize refocus production on bloodlust, that means from jan release date discussion won't be as relevant because most content will be bloodlust already, at that point my main focus will be on quality

IBT

Y'know, that kind of sounds like what was promised 3 years ago somehow ...

TheGreatCornholio

Respectfully, that isn't an answer to what was asked. Up until the mid of October you were estimating a Christmas 2021 release. Tentative, but still an estimate with percentages and all. Your refocus seems to be about dropping a lot of stuff and focusing on some items in Nov-Dec. It seems to me you have this year's items well planned and Bloodlust was on track up until 2 months before release at least. So let me ask again, and I think after 3+ years and a last minute delay, we do deserve an answer: What is the estimate for Bloodlust Lanessa part 1 release? If you do not have one, why? Were this year's percentages and estimates fabricated?

TheGreatCornholio

Bloodlust 'content' is not the Bloodlust people are actually asking for, so just making sets with Bloodlust background/characters is not the movie we've been waiting for 3+ years. Sorry, half of a movie.

JohnboyX

If you're starting the promotion phase for Bloodlust Lanessa in January (and yes that's what I'm calling this looooooooong overdue beginning of serious/related content output like imagesets, clips, visual novels, trailers ? in order to get hyped up for part 1 of the main movie) how long will it actually last ? 1 month, 3 months, 6 months, a year 🤔 ? Sorry but after already waiting 3 + years including this newest delay 😠 the least we loyal and in many cases long term Patreon supporters deserve by now is a clear (and not yet another vague) answer to that. Moreover rough information on the total runtime would also be nice to know after more than 3 years by now 😑 .

Anonymous

"well, I've been saying over last couple of years, that patreon content is for patreon, bloodlust is bonus content" Of course, I don't dispute this. But now that's not even getting done at the rate we initially enjoyed. To such a degree that you're shelving Patreon content ---> to focus on the Bloodlust content that you're also not able to release on time ---> because of other business ventures and workload outside Patreon that you willfully involved yourself in. The outward effect of this Patreon, particularly over the past year, has been to fund other ventures which counterproductively hamper the release of the very content we're presumably paying into to support. Unless there was a poll I missed where Patreon collectively voted to focus on sex dolls rather than the timely release of content, throw me a bone here. Tell me Bloodlust is going to be half off for Patreon supporters. Something. At some point we've gotta see some results other than a burst of urgency once a year followed by months of apparent apathy, while other things we don't know about and didn't pay for take over in priority.

Ryupyroa

Initially I thought it was mentioned that it was going to be a month of advertising. Not sure where that came from.

IBT

From all the times that miro has repeatedly said there will be 1 month of hype advertising prior to release.

affect3d_miro

how does patreon fund other projects? patreon funds patreon produced content I get and agree with the distraction complaint re cost for bloodlust haven't decided on specifics, so this is subject to change, but the intent is sub length, cheaper for longer and past a certain length you'll get it 90% off or similar

affect3d_miro

the completion rate as announced was unfortunately not on track for a Dec release 2 or even 4 months ago, so I and we as a team have tried various approaches to streamline short animations further, but the fundamental problem in my review is that we can't support side projects in general, that's why I'm refocusing everything on bloodlust production, so as soon as transition is complete and I've rescheduled I'm ok with providing a new tentative date

affect3d_miro

the idea is to have the fog mainly dispersed to the sides, so you have the visuals without affecting the main action too much, and the dark room light is ok, because character lights are used to highlight the important stuff

affect3d_miro

yeah, seeing a "real life" version of a character that's supposed to be a 3d fantasy is pretty intriguing imo... never really been into dolls, but the life sized fuckable ones are pretty awesome :D

affect3d_miro

as soon as we're done with flying high, we'll finalize all maya anims outside of bloodlust, so whatever we manage to complete in dec, top of the list are cypunk and seed of rebirth, after that CoL DP

affect3d_miro

sayako gets a sex doll of her made in real life, gets that doll gifted to her in 3d and proceeds to fuck her... sayako doll inception

affect3d_miro

refocusing the team on one set of assets and environments, means I can give it the attention to detail I've wanted to get back to, I'm already excited about it

affect3d_miro

as I mentioned above after transition of refocus efforts are complete I'm ok with providing a new tentative date and yes in terms of the active promotional period before release, that will be limited to 1 month, this will happen after the release itself is complete

TheGreatCornholio

So after what will probably be 40+ months of waiting for this (half) movie we'll get the pleasure of knowing it is finished, but Miro and friends will happily make us wait (and bill us) for another month. Awesome. I for one look forward to being told how amazingly great and fast their next project will go. How vastly they have improved their workflow and so on. It's a tradition at this point with these release events.

TheGreatCornholio

Thank you for the answer. Why did you continue to post about a tentative Christmas 2021 release for another 2-4 months? Surely you must have imagined that by keeping that estimate the same for almost a whole year, even if you knew there were issues, and then making a last minute delay would hurt doubly. I'm happy to see the conclusion you came to about side projects. I've very much enjoyed some of the sets, but their impact and quality varied greatly for me and the disruption they caused to the main movies seems to be catastrophic. Will the approach of using big movie assets only for the small sets be kept after Bloodlust Lanessa part 2? I saw you talking about multiple yearly releases. It's getting close to 10 years since G4E and you are even farther from that then ever.

Anonymous

How about Sayako doing her doll up like Lanessa (hair, makeup) and voiced by Silky, talking to herself in both voices? No? Too crazy? Bummer.

IBT

Money is a fungible asset ... therefore patreon funds can be used quite easily for non-patreon content. Good to hear that you can at least track how long a subscription has been in effect so as to provide appropriate discounting options. I would argue that anyone who has been continuously subscribed for 1+ years at $5 or more has already "paid in full" for the BL:L1 release. since 12x5=60.

IBT

Side projects is a "walk and chew gum at the same time" kind of problem. Glad you've finally admitted what has been obvious to the rest of us for a long time.

IBT

Great idea ... except that fog doesn't behave like that naturally. This is why I recommend having the fog be at the same level across the entire room before Lanessa and Sophia enter, but then when the door they enter through is opened a lot of the fog can drain out of the center of the room through the door that they open, leaving so much less in the middle of the room to deal with and not interfering with the main action too much (like you said).

IBT

I volunteer CoL DP to be taken off the maya "to do" stack so as to start it from scratch in Blender. For one thing, I can only imagine that the Inverse Kinematics features in Blender will resolve a LOT of the potential issues you would be having with that DP animation (lots of moving parts that need to move together correctly). Attempting "hand animation" of all of those elements rather than "key animation" with Inverse Kinematics support just sounds like a recipe for trouble/disaster. Oh, side question for you, miro ... do the Inverse Kinematics features of Blender extend to handling the dilation and constriction of holes (oral, vaginal, anal) during penetration around massive poles? Additionally, can the Inverse Kinematics features be used to streamline abdominal bulge animation workflows as well so as making those easier to get right?

IBT

> sayako gets a sex doll of her made in real life, gets that doll gifted to her in 3d and proceeds to fuck her... ... and then Marie Fasolt calls Sayako on the phone and phone sex ensues ...

IBT

Not to put too fine of a point on it miro ol' chap ... but we were kind of assuming that was the plan in the first place starting back in 2018.

IBT

Considering ALL of the advances that come with switching from maya to blender ... those promises might actually be true this time!

TheGreatCornholio

I earnestly hope so, but for Bloodlust Lanessa's release it's clear part of the problem where the side projects.

Anonymous

I’m a new patron here, I’m not sure if I misunderstood. But are full length movies here? Or is that always gonna be for full purchase on the affect3d website?

Anonymous

No full length movies here, no. Main content here is image sets.