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Miro’s in the process of moving, so we don’t have a huge update on his projects this week. The Blender team is moving along nicely, however.

Blender -- The team is continuing to come together, with a number of artists on board able to work as riggers, generalists, animators, and lookdev artists. We currently have several animations plotted out using the existing character models we mentioned last week, with animators already assigned to those.

By the time the initial animations are complete, we’re expecting the Flying High characters and environments to be ready, so we’ve planned for some animations from that set to start with. (FYI we’ll still have a patron vote for this set later.)

So far the first three blender animations are outlined, and the base loop for the first animation has been completed.

CyPunk 1000 Patrons Vaginal Sex Animation -- Sending this one to camtest render shortly.

Comments

Anonymous

What's a camtest render? Is there still work to be done on that animation beyond just rendering it and posting it for us? The impression we've got is that the kinks were ironed out and it just needed rendering after the Blender animation was done.

Ryupyroa

If one person moving means nothing got done in a week, I can point out a huge flaw with the development pipeline.

Indulge Me

Love Cyberpunk genre. Really looking forward to this. I think just a few development screenshots would be nice though. You know, some blender shots. Just to keep our interest :p.

Conor

I have to say I’m a bit disappointed by the lack of pretty much anything in recent weeks.

affect3d_miro

A test render. In this context, it's miro doing a final check of the finishing touches he did to ensure those changes are good before sending it off for the long final render. Basically we're doing a final proof read before we hit print. But camtests aren't necessarily a final check by definition. We use them at all stages of the production to review various aspects of the production, like lighting, simulation, animation, etc. -Marie

TheGreatCornholio

So... another month of no content? Awesome.

obsidian

yay another text update haha glad i’m getting the content i’m paying for

Anonymous

Marie, I want to buffer this by saying this isn't directed towards you in particular. You're not the cause of this. I think we all appreciate the updates. With regards to Cyberpunk in particular: Two months ago: https://www.patreon.com/posts/text-update-20-51435770 "estimates another week and a half to finish cleaning up all the little details." Two months ago: https://www.patreon.com/posts/text-update-10-51084797 "We’ll have this one out next." One month ago: https://www.patreon.com/posts/text-update-15-52529355 "We’re sending this one off to render this week" Three weeks ago: https://www.patreon.com/posts/text-update-23-52831628 "We may have a different animation for you this week in place of the CyPunk animation." One week ago: https://www.patreon.com/posts/text-update-7-53409558 "We’re hoping to send it to render by the end of week or early next week." This week: Well it's not the real render, it's actually just the test render, before the polish render, before the final render. We can play this game with so many different projects here. For Bloodlust: 7 and a half months ago: https://www.patreon.com/posts/bloodlust-wip-39-45320197 70% In 7 months, we've progressed a whole 2% towards 100. There's literally zero hope at this pace that we see Bloodlust by Christmas. Once again, this isn't targeted at you specifically, Marie. You're just the messenger, and I have to imagine it's even more absurd for you to find new ways to hold a straight face on these updates in text form. The good thing about updates is we're updated. The bad thing about updates is looking at them week to week puts a huge spotlight on the problems. Especially for those of us that have been here since the very beginning: A3D has to be kidding us at this point, right? Is there any hope of us ever understanding why every new project starts off with maximum effort and then drops off a cliff months later and gets buried under technical debt? This Patreon started off so well, but it's evolved into a giant pipeline that grows in length rather than width. At this point, A3D as an entire brand has a worse track record at meeting its deadlines than singular independent artsists with less infrastructure at their disposal. One more time for everybody in the back: Why does this keep happening? What steps are being taken to stop it?

affect3d_miro

Ok, to give some context... first of all, valid points, and if you're mostly here for Bloodlust updates then I see where you're coming from, having said that (and this shift happened a while back) you should look at patreon as it's own content. Info on Bloodlust specifically is bonus, because I was not going to put out a lot more preview content during production. The bottom line is I'm involved in too many projects. Too many opportunties, too many projects. I won't go down the list, but instead let's talk about how I'm addressing this. So in order to deliver more content consistantly for patreon we're transitioning to more blender animation. We couldn't get to the point with image set production where my involved was allivated enough. With blender animation I feel a lot more confident, because of the big talent pool, the efficiency improvements the software provides and the fact that we get to focus more on our core content: animation.

affect3d_miro

yes, content has been a bit sparse, I think we're on track to deliver more animation though from this month, that's what we're working on specifically atm

Anonymous

Can't you task or hire additonal staff with QA? Since everything that goes out the front door has to be affirmed by you Miro. This would also give you some space to breath...

Aspyr

Miro - I actually think your response was helpful. That's the kind of honesty that goes down well as it did not sound like an excuse but an admission of what the bottleneck is and what is being done to the remedy the situation. What's your genuine thoughts on a realistic timescale of the transition to blender? If it's 6 months then so be it. If it's a year then so be it, but at least we will all know and not keep checking Patreon every week hoping there will be new content.

affect3d_miro

re additional staff for QA, we've tried that, but it's easier said then done, I'm very selective in term of style and quality and that's hard to replicate... so first of all we have a new dedicated coordinator for patreon animations, they have some imput and I'm on the look out for an artist art director who's equally anal as I am... but that's a good point actually, we'll also ask a couple of patreons to help out with QA, now that the response loop is faster

affect3d_miro

re transition to blender animation, so I think it'll take until the end of the year until we're fully settled in, however the good news is there's no need to wait, basically because the production workflow and especially rendering is a lot quicker we're planning on posting solid content starting this month, it won't be prefect right away, but we'll report on our progress and things we're focusing on as we go we'll be using existing external character rigs and scenes that will allow us to jump into animation right away, while we're transitioning core characters behind the scenes... currently setting up 'flying high' animations in blender and 'fan service' will be produced entirely inside blender

Conor

One thing I would suggest then is perhaps implementing a lifetime tier, similar to the one you can find on TheDude3dx’s patron account, which unlocks if your lifetime pledge meets a set amount. It only seems fair when you have people pledging month on month yet can’t commit to releasing a completed project every month. That way at least those who continue to pledge during the months of drought will eventually be rewarded for their continued support.

Indulge Me

Understandable if you're transitioning away from Maya. Learning a new package is hard. But don't let the best be the enemy of the good. We're simple folk.

Anonymous

The Bloodlust/Patreon point is already clear. I bring it up alongside Patreon content because it's the flagship part of your brand and what got you on the map. Regardless of Patreon, your fanbase as a whole is mainly predicated on that content, yet it's clearly no longer a priority compared to larger business ventures. And you know what, that's OK if it's not. It's not surprising at all that you've got too many opportunities on your plate. The issue is that there's never been any brakes on that train in the past 10 years, given the bandwidth you possessed at any given point in that process. I realize saying "No" to a new opportunity is often hard for ambitious people, and can often put a cap on growth for a business. But there are so many companies right now (startups especially) that put themselves and their employees in eternally shitty positions by saying 'Yes' to every opportunity and assuming the details can be worked out later with some "action items" before the infrastructure is even in place to implement those items. The burnout can be real there. New tech is one thing. Effective delegation and workforce bandwidth to properly dismount all of the spinning plates you're constantly inviting yourself to add seems like has been your true struggle. And don't get me wrong, I realize spinning plates are important for a healthy business. Your infrastructure and capacity has likely grown since the outset, but the amount of work you take on always seems to completely dwarf what you have available to you, especially given your detail-oriented, quality focused approach. I truly feel once you balance that dedication to quality and anally retentive focus with the ability to channel that focus into a more narrow band of priorities, things will turn around incredibly quickly here, even with the bandwidth you currently have access to. I'm speaking this way because I get the sense that you've grown much more passionate about the business end: The potential to harness your personal level of quality as forefront of a new industry, rather than sitting down and animating a single project yourself. Because at this point I have no doubt BC would be finished if we gave 2011 G4E Miro the tools and time that 2021 Miro has. And like I said before, I think that's fine. Passions do shift. But I'm OK with it because if you can realize your big picture plans at your usual level of detail with the characters we love, we'll get more content. But you gotta pump the brakes at least once on new stuff. Give your missiles some time to track the targets they already have before adding new ones.

Anonymous

Hello Miro, I wanted to ask you can you include a reverse blowjob position in Bloodlust Blood Crown from "yoga camel pose" perspective: https://yespornpics.com/media/mommygotboobs/ava-addams/warm-mom-horny-fuckteen/ava-addams-3.jpg Thanks Best Wishes

affect3d_miro

the positions are set, but I always include couple "acrobatic" ones, I think you'll like them :)

Anonymous

Just speaking for myself here - really appreciate EmEn raising and voicing this. I definitely signed up for this Patreon as a direct result of BloodLust...so as desribed, the drip feed has been frustrating, even with all the logical reasoning. That being said, this is all a result of the fact that BloodLust was so good/high quality/struck such a chord that we're all here waiting for more - we're all fans here, we want nothing more than to see BC successfully release.