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Last time we did a poll to get to know your sexual pairing preferences. This time we want to hear your opinions about camera angles! 

Specifically: what camera angle(s) would you like to see more often in future animations and image sets? 

Part of our mission is to pick the most exciting angles to show off the action and the reactions of the girls as the pleasure builds up. Ultimately, we want to make you feel like you're right there with them. :)

But perhaps there's a camera angle that you wish we featured more often. Or perhaps there's even an angle that you haven't seen from us yet. If that's the case, we want to know about it! 

Below you can find some examples of camera angles that we've used in the past. Let us know what angle(s) you'd like us to use more often by voting in the poll.  Like last time, popular picks will be considered for use in future mini image sets and animations.   

If there is a camera angle that we don't mention here, feel free to leave a comment with your personal suggestion! Example pics (strictly for research purposes, we're professionals here :P ) are welcome. 

Wide angle

High angle

Low angle

View from below

Medium angle - front

Medium angle - side

Medium angle - back

Medium close-up angle

Over the shoulder

Receiver POV (sex)

Giver POV (sex)

Receiver POV (oral sex)

Giver POV (oral sex) 

Giver POV (oral sex) - back

Penetration close-up

Facial reaction - medium close-up

Facial reaction - close-up

Comments

Jables

Your receiver/giver POV examples are inconsistent. One of them is flipped. Usually I just call it “taker POV” when it’s the POV of the person taking the dick orally/vaginally/etc. Gets confusing when you start thinking about “giving head” vs “receiving dick” etc. Anyway, thanks for including those options. Those are my favorite!

BloodFX

Any angle really, except POV, don't much care for it! But even if it is included it isn't gonna ruin it for me. =D

Anonymous

You forgot X-ray

Jables

That’s the open minded attitude we like to see around here! It’s not a zero sum game. There’s something for everyone here! Except boys. No boys allowed! (/s?)

Anonymous

All this with cum as well.

Anonymous

Oh man it’s like : “make a decision with wich of the top 15 porn actresses of our decade would you rather sleep?” It’s impossible for me to select some of those,they’re all so damn beautiful...

Anonymous

have all

Llama

I think the wider angle shots work well if they're a short introduction to the scene then pan into medium and close up for the action. Because it's all so beautiful and with so much attention to detail, I really don't want to be far away from it! :D The facial expressions and subtle ( and not so subtle!) body movements, twitches and breast jiggles are all incredible with close and medium shots really making me feel I'm caught up in the action. The picture for Feb 26th post "Circle of Love mini set part 2" captures this perfectly for me. You get a view of the whole scene but the closer angle of Laressa's big beautiful cock makes it seem to come out of the screen - so fucking hot and exciting. Amazing work.

affect3d_miro

Found defining taker vs giver a bit confusing as well, so threw in example images for every angle just in case. The images should be a good choice guideline, so we'll look at those for reference anyway

IBT

Going to add back in my **OLD** request for a variant of the View From Below angle that results in a character doing a "walk over" of the camera. Basic setup is that you put the camera at shin/knee height above the floor and have the character "walk over" the camera, rotating the camera to follow the character walking over, so as to get an upskirt (without the skirt?) shot as the character is in motion. With a stationary camera, the walk over would happen really fast (a second or so) unless you were to switch to slow motion for the walk over itself. However, if you have a moving camera, one which is retreating in front of the walking character, but not retreating as fast as the character is moving, you can get a much longer span of time looking up between the character's legs as they walk over the camera. Depending on how much you want to "track" the camera's movement to match the speed of the character walking over it, you could start the lateral movement of the camera slow, so the walking character catches up to it quickly, but then ramp up the movement of the camera to nearly match the speed of the character's stride (but still be a little bit slower) so that the character walks over the camera using multiple strides (to give the audience time to SEE everything in motion from below), and then once the camera is behind the character slow it back down while continuing to track the character's movement (okay, let's be honest with ourselves, their sweet sweet undulating ass!) until the camera slows to a stop as the character continues walking away from the camera. Think about the animations done where Sayako is just walking across the floor (with her cock swinging in front of her) and using a low camera angle that watches Sayako walk over the camera. Optional to have the camera "twist" once the character has walked over the camera so you aren't stuck seeing an upside down ass walking away from the camera, just to keep everything right side up.

affect3d_miro

Hmm, interested in seeing X-ray in regular mini image sets / animations? Usually do X-rays for fun stuff, but let me know :)

affect3d_miro

Could just vote for all of them, no limits to voting. :D But yeah, this poll is just to see if there are certain angles people want to see more often. If you feel like your favorites already get plenty of screentime, could suggest some new angles tho :)

IBT

A potential problem with any kind of "walk over" of the camera would be the placement in space of the character's limbs and body parts relative to the camera … specifically problems of the camera clipping through the character's exterior/skin resulting in a disturbing "interior view" of the character's limb(s) (probably the legs, given the camera's viewing height). One way to deal with this potential problem would be to have the camera change its movement from a (perfectly?) straight line to being more of a sine wave that weaves from side to side in order to avoid the legs of the character as they stride over the camera. This would be particularly necessary if the character's gait/stride, particularly in high heels, involves placing one foot in front of the other when walking forwards (for maximum hip swing in a sexy walk) where there wouldn't be sufficient room between the legs for a camera to be running between the legs at that height due to how the legs move through space. However, if the camera were to "weave" from side to side while looking upwards as the character walks over the camera so as to avoid clipping through the legs while everything is in motion, depending on the timing and gait of the character, it might be possible to find a GAP between the legs for the camera to move through that can avoid clipping during an animation. Another way to handle this situation would be to place the camera to one side (left or right) of the character's walk so as to let the character do a "walk over" to one side so as to be looking up from outside the thighs/knees rather than from between the thighs/knees … although admittedly the "between the legs" shot would be preferred if it could be managed.

Chrissy

I generally like the giver POV-angles. I especially like it when they contain some kind of variation in the camera movement. Imagine Sophia sucking Cerene off. The camera would focus on the dick, but sometimes the camera would pan up towards Cerene's stern face. This is why I liked the POV scene from the back in the last bloodlust installement (you saw both Cerene face and dick). The only thing I kinda miss is some kind of cum explosion during the POV-scenes. I generally like all the camera work so far, so keep it up. Some scenes has been a little bit akward, where it looks like Sophia is floating (might be me not getting Cerene's floating-magic or something like that). The last statement has nothing to do with the camera work though.

hoped1988

What is with a "Cock Cam" and a "Hole Cam"? Cock Cam: The cam is somewhere on the cock(start, middle, front) and we see directly where we slide in. Hole Cam: We see directly how the cock is coming and we see something from the inside of the girls.

Space Banker

Thanks for polling this. I feel that complicated angles and positions ruin the overall immersion.

Space Banker

I'd like to see a POV erection scene. Also wouldn't mind seeing a vore-esque angle where you're inside one of the girls stomach as it gets filled with cum. I was watching RD last night and was thinking I'd like to see a POV receiver from the first cumshot where Sophia falls off Cerene's knob. Also an x-ray of the final cumshot. I'd like more closeups of the dickgirls' penises when they're cumming as well. The cameraman always seems afraid to get in the middle of the action.

nacnac

All of the above

Arty

POV scenes are my favorite but they're kinda pointless if it's just a passing moment. If a whole movie could be rendered in POV, either from the giver or receivers point of view, like persay what BangPOV does, that'd be great. But if you're not making a whole POV movie then just skip it all together. I'd also like to add that having a million camera angles doesn't really do much more then extend the runtime. You as the director should pick and choose the best angles of action, I don't think I'm the only one who'd rather see one long varying sex scene at the same angle vs one small loop at 20 different angles.

Sourcefan

Give pov (oral) is amazing, the best thing you could do. To have the feeling of the dickgirl fucking my mouth is just heavenly.

TheGreatCornholio

Honestly this poll doesn't make all that much sense. Angles are really dependent on what is going on in a scene. I'd generally like to see all these in an animation, used where they are needed. That being said I would generally like to see more POV angles and especially penetrations.

Snake Plissken

keys for me are 1) show tits as much as possible, 2) show full length of cock as much as possible, 3) eye contact / facial reactions

Anonymous

Just one comment: Close-ups of dick going into orifice are the most pointless thing in all of porn. Thank you.

Anonymous

over the shoulder from behind

Anonymous

The position from the Circle of Love mini-set where Cerene is standing bent over with Sophia behind her would be magical with the camera positioned just below Sophia's legs looking up at Cerene's massive tits hanging/swinging. Just sayin' 😉

Kyla

mean it all depends on what pose is being used. without that for me no idea :D as imo each position will have various angles that'll do huge in terms of presentation making said pose stand out letting the end user see all them good bits...

IBT

Another angle to not (ahem) overlook would be putting the camera at about ankle height and have it follow a character as they stride onto screen towards another character. Example: <a href="https://youtu.be/BMicALY7f5c?t=78" rel="nofollow noopener" target="_blank">https://youtu.be/BMicALY7f5c?t=78</a> I mean, come on ... seriously ... if you're going to put your (dick)girls into high heels (almost) all the time, you might as well show us a camera angle/position/move that shows off those heels to best advantage, right? I heard that miro has a thing for feet, so why hasn't this happened yet? And if you want to do some test runs for this kind of camera angle and movement, you can always do Sayako walking across the floor again ... although doing this with Sayako walking *towards* Tara with her heels clicking on that open marble floor would be even better.

IBT

Yet another thing to consider with camera angles is … FRAMING … as in where the edges of the screen view are, and what lies just beyond view at the current camera angle. When you're animating, and therefore the camera can be moved, this lets you get away with all kinds of "peek-a-boo" moves that let you shift the focus of interest to different areas of the screen, rather than simply keeping everything dead center all the time. Perhaps one of the best examples of this can be found in the G4E DLC 2 set of loops in: Affect3D_G4ES11P02A04.swf The camera move is quite small, but the simple move allows a shifting of focus between the bottom of the frame (Tara deep throating rapidly), the center of frame (Sayako's breasts bouncing wonderfully), and the top of frame (Sayako's facial expression/reaction to what Tara is doing to her). What makes this all work so wonderfully is the "peek-a-boo" factor of not being able to see Sayako's entire face the entire time (her eyes and upwards are cut off by the frame for part of the loop) and then when Sayako's eyes CAN be seen, she looks into the camera before her eyes start to unfocus and then she directs her attention downwards onto Tara again, and the camera tilts downwards with Sayako's shift in attention. This is a simply fantastic use of a very simple camera shift to show us "more" than the frame allows at any one given moment, allowing the audience to "fill in the rest" beyond the edges of the framing in a way that accentuates the action being shown. I consider it yet another missed opportunity that this loop didn't inspire a repeat of this camera angle and framing in any of the Bloodlust animations to date. Hopefully something akin to Affect3D_G4ES11P02A04.swf will show up in Bloodlust: Lanessa … with Lanessa standing in for Sayako, and Cerene being put into Tara's position … and Sophia unable to resist the temptation of filling her hands with Lanessa's bouncing breasts.

Anonymous

I would like camera angles from the side, where you can see how the whole dick disappears in the mouth. And I wish Lanessa's ass gets ripped open and a full length cock disappears in her little asshole. It just looks great when big dicks in full length disappear in the open holes, not like now, where you can only see how a half cock is always moved back and forth. Also, I wish for me how Sophia quietly masturbates Lanessas huge cock until he cums. I also like Lanessa herself on her cock and her big eggs rumspielt until she squirts. Full of big cocks, which are put in all holes deep super.

affect3d_miro

Of course we'll keep using our own judgement to decide what angles show off the best parts of each scene. This poll is just there to give people the opportunity to let us know if there are certain angles they want to see included more often so we can keep those in mind when setting up a scene (where appropriate) :) Got more requests for taker POV during Royal Descent for example, so was wondering if there were more angles people want to see

Anonymous

gladiator_scene_48 and gladiator_scene_53

Anonymous

Double penetration?

Sheep

Pov taker is great but only if it's a bit longer 10 sec taker pov would defeat it's purpose. Rather a quality amount of community/creator preferred Angeles than multiple short ones.

Jables

Morgan usually makes longer taker POV clips, but he does short 10-15sec clips too. I think both work. Someone above mentioned the idea of getting Sophia’s POV from the deepthroat finale of Royal Descent. I think that would check all boxes — getting up close and personal with Cerene’s balls, knob, and shaft while looking up to see her totally dominate the viewer.