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The first report for the game supporters! This time it will be a briefing of the state of the game and the tools that we will be working at the start with. These may change depending on our needs to create the game.

STATUS: Pre-production.

Current artists:

YogurP for the visual art.

Astopotrotsky as the writer.

Both in charge of the music and game building.

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We are on the first tests for art, software, styles, making the script.

Currently, the first route of the game of 2 is at 82% percent, being close to 20k more or less. (It was meant to be 15k but as usual, the writer got brave for more).

Wild guess is the full game is somewhere 50k words of something.

VN engine is Tyrano Builder, which we are learning now how to mount everything up.

The music engine is Dance Ejay (Not because it's going to feat techno music but because that is the engine I do know best and I can import my own samples there). Our music tools are also a midi keyboard, a guitar in progress to be bought, a rusty piano, a flute and bongos.

Artworks are done in Clip Studio.

Backgrounds this time will be took from royalty free resources, unless we manage to get the time and resources for do them from 0 or even contract an artist for such.

Multilanguage options will be added if we manage to get an extra budget for adding other versions.

A free demo will be available openly, of around 15-20 minutes. The full game will go in sale the same day is finished, but the final version will be still be released in Patreon for the supporters too.

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That should be the first run up. I will try to keep a small update each week with new screen test, art, sketches and so more.

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Thanks!

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