Home Artists Posts Import Register

Content

This week: forward momentum on development, a blog index, and the second Example Project.

Hydra Slayers

After trying a number of different approaches to solving the bug from patch 0.9.2.3, Braden put out the call for help to some early testers of the legendary Hydra update on Discord. Within moments, we had some solid leads on this difficult bug. The key insight: Help from our community is a superpower!

We have created the #hydra-slayers private channel in Discord to facilitate these types of bug bashes in the future. If you are interested in helping us break LegendKeeper the next time something big happens, message Braden on Discord for an invite.

Our huge thanks to those who helped out this time. We could not have done it without you!

Turns out, the bug wasn't as bad as we thought. While it *looked* very severe... The errors were happening on wiki pages that have never existed. So no harm was done, besides swamping our bug logs and raising Braden's blood pressure. At some point, maybe he'll do a full post-mortem post. The actual bug was interesting from an engineering perspective; a perfect storm of a couple of small mistakes that together looked like one big giganto-bug.

The Blog Grows Every Week

We have shipped a bunch of action-oriented blog posts, and don't plan on slowing down anytime soon. You can now browse them all in one convenient place:

Go to www.legendkeeper.com/blog to see all our articles.

Our most recent post talks about how to use Folk Songs in Worldbuilding, and includes creative prompts. https://www.legendkeeper.com/how-to-use-folk-songs-for-worldbuilding/

Some teasers of what's to come:

  • Puzzles
  • Weapon guides
  • City building prompts
  • How to homebrew magic items

Questing in Selenia

Adam has almost completed the first draft of our second Example Project. It's called Questing in Selenia, and it focuses on showing how a Game Master might organize a fantasy setting and run adventures in it. It uses maps and art from the talented Augustinas Raginkis which you may already be familiar with.

Questing in Selenia includes a complete adventure for 5e as part of the demo. The problem is... Adam isn't really an adventure writer. If you are an experienced adventure writer, and willing to give him feedback, please email Adam at adam@legendkeeper.com

Duplicating projects

With the 0.9.2.3 bug behind us, you can expect to see new features coming soon for Example Projects. To start with, we will be releasing a "duplicate project" flow. We need project duplication to implement Example Projects, so we figured we'd get that out to you sooner!

Positioning

Adam spent more time this week thinking about positioning for LegendKeeper. Positioning is marketing-speak for "the way we describe what LegendKeeper is the best at".

As a way to sharpen his thinking, he wrote a LegendKeeper VS World Anvil comparison page (not published yet). The key discovery is that World Anvil's strength is its number of features while LegendKeeper's strength is our relentless focus on productivity through creative flow and UX design.

LegendKeeper stands against always adding - to reach our vision requires creative subtraction as the platform evolves.

Comments

Jeff Bloke

"The key discovery is that World Anvil's strength is its number of features while LegendKeeper's strength is our relentless focus on productivity through creative flow and UX design." this is so, so true. I tried world anvil first, and the huge learning curve was an impediment, but the reason i stopped was because there was _no way_ to stay in flow and edit in the obvious way. If you wanted to make a new thing while you were writing, like, there's a red barn that has a cow in it. (oh, i need a page for the cow's stats and a few notes -> in world anvil, this was at least 5 or 10 clicks and each page load was 5seconds. BRUTAL. legendkeeper supported this kind of wiki-style creation flow right out of the box, and that was months and months ago.

Dominik Ágh

Seconding this! It was one of the main reasons why I switched; everything was intuitive and fast! Nothing interrupting your flow.