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I haven't talked about the secret features much. :P Here's a sneak peek at one half of them, the story editor system. This is WIP UI (ignore the folder icons everywhere), but it's a good example of what the story editor sidebar will look like. You can create documents in your world called "books" (working title, this could be "campaigns", "documents", whatever). 

In the story editor for each book, you create nestable text documents for writing campaigns and novels, and you can also reference articles in your wiki. You can see the wiki link in the GIF below in the form of "Endrith Vallivoe", who has the "Being" icon. The way Places, Beings, Items, and Abilities are linked and organized in each book has no effect on their organization in the Wiki, or in other books. This is great because your wiki can be your World's central source of truth, while you can get creative and manipulate that stuff, sandboxed in the scope of a book, while you craft your novel or campaign in your world's setting. I thought this was a cool way of doing things. :D

If you recall, I had a whole post about how I thought trees like this were overwhelming, and opted for a sliding window sort of directory system. After doing some user testing with it, it was just way too confusing for people, and I grew to agree. While directory trees ARE overwhelming sometimes, it's a paradigm we are accustomed to in daily life.

To reiterate, the UI here is WIP. It's a little visually overwhelming with all the white text, weird padding, and icons. It'll be tweaked to enhance readability and such.



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