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There are locations in any D&D adventure that seems to come up over and over again, and one of those of course has to be the tavern. I made the Tavern Interior location last year and have used it quite a few times in my own game, but I use that as an example of a respectable establishment, maybe run by an retired adventurer and where civilized society happens. But, there are plenty of times when a party has to head to the other side of town, maybe in search of a criminal contact. This Seedy Tavern is a place, maybe by the docks, where drunken brawls, shady deals and secret sharing happens. I like having the option between the 2 locations, each bringing its own atmosphere.

Let me know what you think of this one and other kinds of establishments that you think come up a lot in adventures that you would like to see.

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Martin Bomark

Things that come up allot could be general stores, blacksmiths, small temples for healing, temple of waukeen as bank and a room at the inn for the party to camp.