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Here's another render sequence for your opponent. I've finished five so far and plan to make one more before release. 

I'm trying to hit a release date of this weekend, but it's going to be close. As far as writing goes, I'm about 2/3 done with the player thoughts (which take a lot of time), done with the boss comments, done with the sidebar gifs, and about halfway done with endings.

I decided to hold off on writing separate paths for different TFs (during the game, there's different endings) because I want to do something mechanical instead of just telling a varied story. The game already does most of its story telling through the game mechanics and I'd like to keep that up with the TFs as well. What this will be, I haven't 100% decided, but I have a good idea. 

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