MA Art Style Announcement Update! (Details/Previews!) (Patreon)
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If you haven't seen our big announcement post made in May about the new art style changes coming to MA for cg and sprite art, I highly suggest you check this post out below before checking this one out! ^^
https://www.patreon.com/posts/ma-art-style-art-82664782
Briefly to explain what this post is all about! Back when we first announced the new art style and showed it off in May, we had some feedback and mentions that we took in mind during adjusting things further!
Mainly.. The tone of cg scenes losing their sense of context with the in-game moment. A good example of this is ep 1's werewolf on the roof cg art, originally being more creepy and eerie in tone. With the new style, it ended up changing that tone to a point where it lost it's original intent. So that's a issue we wanted to address and fix, some cg scenes simply had their expressions fixed a bit to help with this better and in the case of the werewolf one.. Well..
We actually took a slightly different direction with the werewolf on the rooftop cg. We'll be making some light adjustments in-game for when that moment arrives. While Brandon's eyes are adjusting from being half awake, there will be a variant that is seen first where the vision is blurry and feels like you're seeing what Brandon sees exactly. Then it'll become clear and still shocked in the moment of what's happening before it all ends. :P
Besides this, the other two aspects adjusted were the diaper designs have been updated to better reflect how their sprite art looks. This is best seen with Nova's locker room cg in the previews of this post. The other aspect changed is the eyes of the characters have been updated to better reflect their sprite art! Which I think gives a bit more life to how the characters look than how it was looking upon the announcement post previews.
With that said, let's dive into these!
[Viewing the previews using the gallery feature at the top of the post will be preferred since you can enlarge and view the images much better!]
~Artist Credits: MarxeDP & AjoseMp
Our first comparison shows ep 1's Miki trips cg scene in the "current" new art style that we shared back in May. The "new" one on the right side gives a good idea of our adjustments made based on your feedback, thoughts and mentions! ^^
Again, the main changed areas to focus on is the face/eyes and diaper design areas in these previews.
I feel that Miki feels closer to her sprite art now in the new version, of course cg art will have higher quality shading/lighting used vs the sprite art. (Her hair being more shiny, more shaded, overall more detail put into cg art.)
Next up! Ep 1's werewolf on the rooftop! I think it's safe for me to say that the "werewolf" in question is Rachel. :P
One thing to note with the new version, not seen here. We have a new variant that shows up before this moment purposely to set the tone and this means that some in-game text during this moment is lightly being fixed to set the right mood for how this plays out.
The diaper design is a bit more subtle in this, but the main thing is that we got rid of the full, around the leg ruffle thing that was going on before in favor of trying to fit the sprite art better.
Here we have Nova's kickboxing practice in ep 2! The main thing for this comparison is purely with the eyes, since her diaper is hidden by her bloomers. ^^"
This is probably our best view to showoff how the new diaper design looks moving forward for the game! :P (Wish I had a better comparison to show how it looked before.)
We hope the new diaper design based on this example is a huuuge improvement than before with how diapers looked in cg art for the game. Please, we'd love to hear your thoughts on this! ^^
Here we have ep 3's Juliet photoshoot moment! Again the diaper has been updated and her eyes should better reflect her updated sprite art! ^^
Then we have ep 4's moment with Heather working together with Brandon in class! This was one that came up for concerns, that Heather's tone didn't feel like herself upon the original announcement comparison. <.< But we went back and updated the expressions and taking the same annoyed embarrassed variant we showed in that big announcement back in May..
We have it updated here! This is after she had her accident and so keep in mind it isn't when she's desperately trying to keep herself from wetting by this point. We'd like to think the new version makes for a fitting tone for reflecting Heather not only being annoyed and ticked off by the situation, but naturally embarrassed by her accident.
Lastly for this preview update! Ep 4's Zoey on the roof moment! :P
Not much to show off here besides her eyes being updated, but even that was pretty subtle for how Zoey looked already. ^^" The variants for this cg that show her diaper have been updated too though!
Before ending this update post, I'd like to announce another fun thing with all of this!
Existing cg art is receiving new accident variants!! :O
What?! What's that mean? Details, details!!
Any cg art during ep 1-5 is receiving new variants that didn't exist before! Mainly for accident moments when a character ends up having a accident. A example of this is in ep 2, upon meeting Rachel for the first time. You get the choice to warn her about her diaper showing and depending on how you go about doing this, it ends up with her either messing herself or being lightly startled, but not messing herself.
Well.. That moment for example will now have a wet outcome, where depending on your choice made (Or preference). She'll wet herself instead! It should be noted that some of these will have updated in-game text based on the outcome and not every single accident moment was possible to work with these options, so there are some moments where it's limited during ep 1-5. ^^"
[Below is the list of updated cg scenes with new outcomes!]
Ep 1 Tickle fight w/ Miki & Erika. (New messy outcomes!) + Already existing wet outcome.
Ep 1 Miki trips. (New messy outcome!) + Already existing wet or clean outcome.
Ep 2 Rachel intro. (New wet outcome!) + Already existing messy or clean outcome.
Ep 4 Heather working with Brandon in class. (New messy outcome!) + Already existing wet or clean outcome.
Ep 4 Zoey on the roof. (New wet outcome!) + Already existing messy outcome.
Episode 3 already offered Erika's wedgie moment to give players the choice to have the outcome be clean, wet or messy. Taking that concept and trying to offer even a tiny bit more preference and choice to each player's experience during the game is our goal! ^^ We understand some might be pushed away by messy visuals and so even if a moment can offer a wet outcome instead, if not a clean one. It's probably better suited for more people getting a better personal experience!
With that said.. That's it for this update! Thank you everyone who choose to offer their thoughts and feedback back in May to help shape our adjustments here today! We'd love to hear how these updates hold up! ^^
Thank you all for your time in reading through this post!
~ Messy Studios