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Sadly I need to announce that v0.19.5 has been delayed last minute... This isn't something I had intended on doing, but with the given state of what v0.19.5 looks like in the play test version I received last minute tonight... Let's just say I'm not happy to share what MA looks like in it's current state, it's simply broken and rushed looking, something that I wouldn't feel right about releasing right now.

The biggest problem with it, is that sprite positions for existing content are extremely messed up on their X axis. Characters are so off centered to the left or just randomly overlapping each other or even worse there's screens where even their Y axis isn't set right and so they're off screen halfway or completely!

It feels like one step forward with the HD quality look of the game and two steps back... Honestly there's a lot on my mind right now on what to do besides just this delayed situation, but I need a couple days to really think it over and figure out what the best decision will be for the project moving forward, even if it involves more bumpiness involved.

I don't even know if I want to promise v0.19.5 will be ready and out by this weekend. (March 5-6th) Because honestly... I really don't know what to expect in the next coming days for a updated play test version and I'm trying to be patient, but development needs to continue soon and I'm keeping my backup options in mind for the worse case scenario. (If all does go well in the next few days, I'll release v0.19.5 in a more ideal state that isn't broken.)

I'm extremely sorry everyone, I'll have updates in the next day or two to keep everyone informed.

[Edit: This includes v0.19 for Public, as it's not fair to release something for our public fans and nothing for our supporters even if it's for a few days at best. That just doesn't sit right with me, again sorry...]

Comments

Anonymous

Hey, you doing okay mentally and all? This seems extremely stressful and mentally draining when nothing ever seems to quite go your way.

Anonymous

I hope you're doing alright, you seem to be going pretty hard on yourself for this.

MessyAcademy (edited)

Comment edits

2022-03-11 00:02:57 Thank you for the concern, it means a lot. <3 It's just a bit frustrating because it seemed like everything was going to be ready no problem and I had everything ready to upload, update socials/platforms, etc. But the state of the game that was provided simply felt super rushed, not enough care put into how it visually looks. Honestly right now I've got a lot on my mind for decision making, but not to give the wrong impression. I have no intention in stopping the project flat out, too much time, work and love has been put into this project to just end it. There's just more bumpiness that's a bit out of my hands right now with development and it's an awkward waiting game to see how things turn out, but also trying to make the right calls.
2022-03-01 20:47:05 Thank you for the concern, it means a lot. <3 It's just a bit frustrating because it seemed like everything was going to be ready no problem and I had everything ready to upload, update socials/platforms, etc. But the state of the game that was provided simply felt super rushed, not enough care put into how it visually looks. Honestly right now I've got a lot on my mind for decision making, but not to give the wrong impression. I have no intention in stopping the project flat out, too much time, work and love has been put into this project to just end it. There's just more bumpiness that's a bit out of my hands right now with development and it's an awkward waiting game to see how things turn out, but also trying to make the right calls.

Thank you for the concern, it means a lot. <3 It's just a bit frustrating because it seemed like everything was going to be ready no problem and I had everything ready to upload, update socials/platforms, etc. But the state of the game that was provided simply felt super rushed, not enough care put into how it visually looks. Honestly right now I've got a lot on my mind for decision making, but not to give the wrong impression. I have no intention in stopping the project flat out, too much time, work and love has been put into this project to just end it. There's just more bumpiness that's a bit out of my hands right now with development and it's an awkward waiting game to see how things turn out, but also trying to make the right calls.

MessyAcademy (edited)

Comment edits

2022-03-11 00:02:57 Thank you for the concern, not to repeat myself.. ^^" But does mean a lot. &lt;3 I'm going to be thinking things over this week leading into the weekend, right now it's just an awkward waiting game that's out of my hands and so I have expectations. But I'm trying to be fair and patient about it, giving a proper chance with things. The main thing I want to make clear out of any of this, being that I have no intention on stopping the project at all. If things don't pan out or there's further issues, there will be some hard decision making and no doubt it'd cause more bumpiness for a set time to get content out. Something I don't want to do if given the choice, but kicking off this year went very unexpected when we had Artie step down and I didn't get that intention that it'd be this difficult to get someone else on board and caught up on things.
2022-03-01 20:59:36 Thank you for the concern, not to repeat myself.. ^^" But does mean a lot. <3 I'm going to be thinking things over this week leading into the weekend, right now it's just an awkward waiting game that's out of my hands and so I have expectations. But I'm trying to be fair and patient about it, giving a proper chance with things. The main thing I want to make clear out of any of this, being that I have no intention on stopping the project at all. If things don't pan out or there's further issues, there will be some hard decision making and no doubt it'd cause more bumpiness for a set time to get content out. Something I don't want to do if given the choice, but kicking off this year went very unexpected when we had Artie step down and I didn't get that intention that it'd be this difficult to get someone else on board and caught up on things.

Thank you for the concern, not to repeat myself.. ^^" But does mean a lot. <3 I'm going to be thinking things over this week leading into the weekend, right now it's just an awkward waiting game that's out of my hands and so I have expectations. But I'm trying to be fair and patient about it, giving a proper chance with things. The main thing I want to make clear out of any of this, being that I have no intention on stopping the project at all. If things don't pan out or there's further issues, there will be some hard decision making and no doubt it'd cause more bumpiness for a set time to get content out. Something I don't want to do if given the choice, but kicking off this year went very unexpected when we had Artie step down and I didn't get that intention that it'd be this difficult to get someone else on board and caught up on things.

Anonymous

Yeah I can imagine these sorts of projects that need more than a person or two can be a but frustrating to manage, especially if you realistically only have control over one or two aspects as the project leader. Still though, I hope things work out soon and that you can get some stress off of your back!

MessyAcademy

Thank you! &lt;3 I hope so as well! ^^" Ideally the goal after v0.20 is to be easy going with the schedule, just still some unexpected bumpiness leading towards it sadly. Hopefully in the coming few days, I'll have some good news to share for the news post for March.