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(Until Oct 5th when update 0.15 releases and the kickstarter launches at  9:30AM US Central time. I'll be doing these countdown posts that are real brief to help hype up mainly the kickstarter launch, but also mention the work going on for update 0.15 as we finish up the final touches.)

Kickstarter details >>Here<<

Today has been a pretty decent day on the engine progress for the next update, getting some of the new fading/transition effects hammered out just right and with how things are looking, I'm shooting to have episode 1 in there by Friday.

Then it'll be some fine tuning, play testing and adding the music in before it's ready. ^^

Like any new game update, these last few days leading up to their release are always a little stressful feeling even if I know I'll be ahead of time. But this game update will be even more so just because of the kickstarter launch following with it, it'll be a extremely busy weekend and the week leading into October will be crazy.

While the night is still early a bit and I can fit some more engine work in for the night, I'm really pushing to get most of episode 1 in the engine by tomorrow if possible. Just to be even more ahead of the busy weekend coming up. :P

Also for you supporters, since this will be the last post for September. Thank you for choosing to support us in September! We hope that with update 0.15 and the promises of cg art coming back into full progress work, that it'll be exciting times for the next update 0.16.


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