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Most recent news about our kickstarter launch and the delay related to it.

This information is not 100% confirmed until we put out a "Kickstarter launch date" post, so please keep in mind things can change from the details we've providing below.

So I was given a version 3 trailer to get a better overall picture of how things are looking for the game video trailer would look like. I was going to share a preview of how that's looking, but it was a 6 minute version and so we're looking to cut that length of the trailer down to 3 minutes, then share a more closer to final version of the trailer with everyone.

As of right now (August 17th), I'm expecting a near final version of the trailer by tomorrow or early this week if all goes well. The moment we have something to share visually for this, we'll do so right away.

Sorry for the delay on our kickstarter expected launch, simply put. We're trying to ensure our first launch can hit the base goals needed and these base goals are helping us fund cg art about 75% or so (rest towards fees, mini game programming and a little towards the rest of our team's efforts.)

We know that out of our content each month we offer in updates, our cg scenes have been pretty low for the past 2-3 months while this big one was in the works. We're looking into how to handle this situation and address it for the best of the project. We'll explain more in the coming future this month or early next month, but we're trying our best to might the right choices for how to proceed on cg art supply vs demand.

Thank you all for understanding and having the patience with us.

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