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Check this post for previous news on this topic. ^^

This will be a very short news update on the engine work process, I was only really meant to do days 8-9 for today to stay ahead of schedule in a sense. But I actually managed to do day 10 as well!

This means that as of right now only days 11-15 are needed to be adjusted for it's sections, making sure the new compressed expressions, bg's, cg art are how they should be and ensure sections are adjusted with it's dialogue to match expressions, etc. ^^

Now the file size was 478MB after day 7 was done, with up to day 10 done now. The file size sits at 485MB which means it's not going down, but not to worry. Most of this is due to adding new expression/outfits needed for sections. But the major factor is that once Rachel and Heather's old sprites are completely removed, that alone will take away 200MB. Then from there there will be some more adjustments for bg's and cg stuff that are a bit heavy on file size. Mainly the old cg stuff, which will be fixed soon enough.

Rachel's final design sprite should be done by tomorrow, which should really be in a news post. But if it is done tomorrow, there will be art preview for it anyways to show off all her outfits. Once it's ready, expressions will be made and I'll begin the transfer for her new stuff and remove her old. (her old expressions altogether take up 150MB of the 200MB mentioned)

Anyways! Very short one tonight, the best news is that I can do 1 in game day for engine work from tomorrow until Sunday and still be on schedule for update 0.11! (I'll most likely choose a day and get 2 in game days done in one day, just to keep things ahead more.)

Hope everyone enjoys seeing some news on this? <.< I know it's not the most exciting stuff, but more expression collection previews will be share nearly daily until the release of update 0.11 and we'll see Rachel's sprite collection preview soon! <3


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