Testing with very large scale destruction (Patreon)
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As you can see the new map is way much larger than the previous version. (In fact, it's almost 50 times larger than before) I'm trying to optimize the new destruction system with a very large-scale character now. Currently, if the character size is less than 60 meters tall, this game can run at 30 fps with destruction and 70 fps if the character stands still. With a 120-meter girl, the fps may drop to 20 fps when moving and 40 fps still. If the giantess is larger than 200 meters then the fps may reduce to 1-2 when rotating the camera/crushing, and 40 fps when standing still. (Thanks to the Nanite and LOD system the game works perfectly if the characters are not causing destruction, I'm thinking about setting the building destruction as an option so the player can toggle it off if it's too laggy)
I guess this would be the temporary result of the destruction system. It is perfect for taking pictures and works ok with any size shorter than 80 meters tall.
Tomorrow I'll start integrating the new aiming system and try to make several new interacting animations :D Thanks for supporting this game and I hope you have a good weekend!