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Im learning the new workflow of constructing ultra realistic skin texture and facial expression on custom models. If this works out, our character would be able to have ultra realistic facial expressions in the future (can do real time face tracking too) :D

The forth picture is my ideal result of a stylish character with perfect facial expression (not my work though). Hope I can achieve something similar.

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Anonymous

Will you be making more videos on the game?

9NT6

Nice. Although I would've used ZBrush. It's better than Maya for Character sculpting and Unreal 5 has a Zbrush-Unreal workflow that allows your models to have 10mil polygons without the need for optimization or any UV mapping bullshit. You literally just export-import. Still, very good job, nice facial Rigging too

Will Ji

Yea, I already gotten the Zbrush. However I feel my first task is to get the texture working properly. Currently the metahuman/daz texture are too realistic that it makes everything looks a little scary when zoomed in.