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Wish you just had a good weekend recently. I haven't updated my progress recently since I was still struggling with the core system of the giantess controls T.T Some changes I made recently are:

1. Remade the entire decal system, now the blood on floor is no longer a simple pool actor but an actual blood spray mark. (This is to enable the ground crack effects which I'll mention later)

2. Now it is possible to make ground cracks. I just put a simple crack marks for now, I'll try to get some better effects in future.

3. Skill system partially works. The 4th image is a simple skill demonstration. Now it is possible to change the skills for each slots (like an equipment system), this would be useful with the later RPG game mode for unlocking different attacking animations :D (I'll design a better UI later)


Sorry for the slow progress but I really tried my best so far XDDD It is really hard to make such a big game on my own. 


希望大家周末愉快!最近没有及时更新,所以今天更新一下最近的进度。最近一直在重新设定游戏的基础逻辑:

1. 重新制作了贴图系统,现在地上的血不再是一个圆圈,而是地面贴图了。

2. 加入了地面的裂痕(脚印)目前的效果只是演示,后面会努力做好一点

3. 技能系统已经开发完毕了,目前可以像装备系统一样切换技能,这个是为了后续RPG模式打基础,可以通过完成任务解锁不同的技能。


抱歉一个人做游戏进度有点慢……不过我已经尽力加班了,也请理解T。T 

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