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Thanks for all your supports. I have to admit it is so great to have some one who understand the game engine well on board (he is expensive, but I feel super worthy) 😆😆😆 Eventually there’s possibility to marking a big game now.


1. We rebuild the entire animation system (he made a draft and I’m working on changing all the characters into new system). Although it looks the same for now, but it has potential to provide blend animations (like the lower part body is moving while upper part having a different grab/vore animations at the same time), also attack damage system are able to bind with different animations (even based on the enemy distance) . Later on the enemies may not just kill on one stomp, they’ll have their HP as well and the different crushing actions will cause different damages onto them.


2. Skill tree is being establishing! Now it’s able to change the attack animations with clicks. (We will try to make a drag drop UI for the skill slots)


3. Buildings will become invisible when collision with the camera (he suggested on this feature which makes the game looks amazing, now you won’t have the camera squeeze into character when you stuck in between some buildings)


4. (Still in plan) We’ll make a lock system for player to lock the target, then will automatically rotate and trace the attack animations to certain location (using inverse kinetic)


5. Windows will disappear after crushing the buildings, so no more annoying floating windows 🤣🤣🤣


Above are some changes that is happening or will take place recently to the game system. I’m so excited to share with you guys since it shocked me that we are actually making a giantess game into something like a real game🤣🤣🤣 Also, with the help from our new programmer, I guess we might even possible to create something better. If you have any suggestions on the interesting gameplay/features that you want to see in this game, please leave a comment here, I’ll see if it’s possible to add to the game :D (sorry no unbirth for now 😅😅 kind of too hardcore)


Cheers!


首先不得不承认没有花钱的不是,新招募来的大佬才两天就解决了我好久没能处理好的问题,这么下去这个游戏真的有看头了。所以再次感谢各位的支持!


最近的一些计划:

1. 首先改善了基础系统,大佬把整个游戏的动画系统重新设计了(他做了一个样品,我在用他的系统重新做每个角色),虽然看起来没什么区别,但是以后可以进行混合动画播放(就是比如下身正常走路,上身捏着小人,或者上身有其他的动作)以及可以进行对其他角色进行基于距离的伤害系统构建。也就是说以后的敌人不只是一脚踩死了,可以有生命条,根据动作/距离/和各种内容可以设定伤害大小。

2. 技能树做了个雏形,目前可以通过UI修改攻击动作了。后面会做一个拖拽的装备条,用来装备技能

3. 建筑在和相机重叠时会暂时消失,这个是大佬给的建议,目前相机会因为碰到物体然后往前挤,有时候甚至会穿模到角色身体里,现在在做一个地图可以让相机碰撞到物体后,自动将物体暂时修改为透明 (这个效果他给我展示了一下,超级棒,还在开发中)

4. 攻击动作会加入锁定系统,可以锁定某个敌人进行踩踏动作,目前大家应该都很难踩到汽车和人🤣🤣 这套系统做好之后,可以将目标锁定,动作会根据目标位置进行反向动力学修正(比如脚会根据要踩对象的相对位置前后左右移动),这个估计不会很快实现…… 有点难🙃🙃

5. 浮空的窗户的bug解决了,现在踩到建筑后窗户会消失。


目前计划的任务是上述这些,大佬不是gts圈内人,但是能找到这样一个技术过硬并且愿意帮忙开发的人我已经是深感荣幸了🙃🙃🙃 ,所以可能很多的gts相关的系统和想法还是要我们自己来想,基础的我自己做,复杂的我可以付费让他帮忙开发。大家如果有任何想法的话也欢迎在下面留言,希望能把这个游戏一直完善到最好

Comments

Davy Donovan

A tiny VS GTS FPS type mode would be awesome.

Will Ji

Yes, I’ll work on tiny mode after finishing couple giantess storyline (at least let me finish several demo levels. 🤣🤣)

Will Ji

Thanks ;D I’m also very excited now. Before I’m kind of worried that my skills may restrict the game development 😂😂😂 but now since I found a experienced helper it will no longer be a problem haha.

Will Ji

I’m trying to implement the gaming core system recently, I’ll see if I can make a rpg demo before the end of this month, otherwise I’ll send a email to everyone who is supporting so far with a link of the rpg demo anyway :D

Chase

Skill tree stuff sounds nice, keep up the good work!