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I did similar thing as Claire with Ada, adjusting the eye location so they're less asymmetrical. But other than that and smoothing the skin, I tried to be as accurate as possible. More technical rant on other post.

Requirements:

If you build your HS2 setup from scratch you need:

-Bepinex

-Bepis Plugins for HS2

-Resource Redirector

-HS2API

-HS2ABMX

-HeadBundleRedirect for HS2 

If you use a repack then it *may* have all of them installed already (make sure they're up to date)

General Notes:

-HS2 ONLY! Not tweaked or tested for AI as I don't have that game anymore

-No bones framework (for now) meaning limited customization, and compatibility with other hair if they clip

-Preview made with DHH, tested in vanilla and Graphics setup as well.

-Tested in HS2 DX, should work in vanilla HS2 as well

-I've minimized the neck seam but it may be more visible in certain lighting scene

-Some uncensor may cause neck seam too, change to other uncensor to fix that

-Can't do much with hair dithering, it's common HS2 problem but you can change hair rendering to type 2 in chara creator should the dithering really bothers you

-Outfit NOT included, but if you use repack you probably have them. Credits to chw.

How to use:

Just drop the mods and UserData folder to your HS2 folder (no need to extract the zipmod file)

Load the included card then modify it if you want, I do not suggest building the character head from scratch

Card with "(Long Neck)" on its name has neck extended by 1.12 using ABMX; looks better IMO but might cause animation issue; use normal version should that happen

Do NOT pick individual parts and use it on other head mods or vanilla heads

Limited customization

Recommended Mod(s):

-Graphics mod or DHH

-Ada outfit set by chw

Version note:

1.0: Initial release

Download (MEGA) or attachment below

Files

Comments

kane

I think the changes of the eyes is too big

cunihinx

I changed mostly eye socket position and relation to another. Is it noticeably unnatural? Note that I don't mean the eyeballs themselves or eyelashes or makeup and textures