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This started as a test to see how Dissidia NT models behave in HS2. The hair is heavy, almost 40k vertices and I had to edit the bones for HS2 hair physics to work properly. Eyelashes are troublesome too because of their multilayer build but thanks to roy12's custom material the issue is fixed now. I used hair tip color feature for the highlight so it can be adjusted separately.

Requirements:

If you build your HS2 setup from scratch you need:

-Bepinex

-Bepis Plugins for HS2

-Resource Redirector

-HS2API

-HS2ABMX

-HeadBundleRedirect for HS2 

If you use a repack then it *may* have all of them installed already (make sure they're up to date)

General Notes:

-HS2 ONLY! Not tweaked or tested for AI as I don't have that game anymore

-No bones framework (for now) meaning limited customization, and compatibility with other hair if they clip

-Preview made with Graphics mod, tested in vanilla and DHH setup as well.

-Tested in HS2 DX, should work in vanilla HS2 as well

-Card with "Long Neck" on its name has neck extended by 1.1 using ABMX; looks better IMO but might cause animation issue. Use other card should that happens

-Hair highlight is adjustable as hair tip color

-It's optional but you can use HS2PE for adjusting the hair to avoid clipping

How to use:

Just drop the mods and UserData folder to your HS2 folder (no need to extract the zipmod file)

Load the included card then modify it if you want, I do not suggest building the character head from scratch

Do NOT pick individual parts and use it on other head mods or vanilla heads

Limited customization

Recommended Mod/Plugin(s):

-Graphics mod or DHH

-HS2PE

Version note:

1.0: Initial release

Download (MEGA) or attachment below

Files

Comments

Mælstrom

Now we need LunaFreya for HS2 AAAAAAAAAAAAAAAAA