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This is version of Jill from Resident Evil Remake, and since the base model is from an old game this was supposed to be simple project, but turned out to be more complex than I predicted. I've made some enhancements to the model but biggest hurdle is to get the face looks right. Jill here have facial features like that big nose that would look terrible when done wrong. I've settled on removing most of the baked shadows and keep the few that defines her look. Also making expression morphs is a pain because she has very limited face bones and the weights aren't perfect.

Download at the bottom of the post after the notes (so please read them)

Requirements: Wide Slider, MoreSlotID, Party DLC  

Notes:

1. Two separate hair included, no beret (RE3) and with beret (RE1),

2. The beret can be colored separately as color 2, so don't mind the wrong color I put on that preview pic,

3.  The dark area around her eyes can be adjusted (or removed) by manipulating the included eyeshadow makeup. 

4. A card with Jill wearing RE3 costume is included but said costume data is NOT included. Use newest HSResolveMoreSlotID tool to check and find the costume (or just google mcm82 Jill). The boot requires ggmod plugin.

5. Yes, there is noticeable seam at the ears but I can't get rid of it entirely without redoing everything from almost the beginning. I've tried my best to make it at least not noticeable at distance. Lesson learned.

6. Preview is made with 4K patch and few other plugins (but not LRE/IBL).  Result may vary depending on your HS setup. Also the head is made and tested with HS default body skin. Custom body skin may introduce some texture issue like neck seam. 

Download MEGA (or attachment below)

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