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(full-res pic)

This is Elma from Xenoblade Chronicles X although this model is from Xenoblade Chronicles 2 where she appeared as cameo. I saw this model ported as .max/.fbx in DA so I gave it a shot to make it worked in XPS. That one is easy. The difficult part is that she has no face rig. And thus I spend like two whole days to rigging her face. The result is good enough I think, enough for making broad range of expression.

Anyway while I love XCX so much, I haven’t play XC2 so I won’t do the same treatment with another characters from that game for now.

Download MEGA

DA

Notes:

-Guns are optional, and have some articulation

-No pelvis bone and fingers only have two each instead of usual three bones

-Face is custom rigged so it’s not perfect

-To turn default pose into default DOA pose, I suggest rotate Z axis of Arm shoulder 1 bone by -10/10 and leg thigh by -15/15

Credits: Monolith Soft; KuroKairaku for porting it first to format I can open

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