Test Build Alpha v. 0.1.18 (Patreon)
Content
Hello hello everyone,
and welcome back to Targa Florio!
How are you guys doing? anyone playing F1 Manager here? lol
Saw it on Jarno Opmeer's channel, and it looks interesting hahaha. Managing the Williams seems like the hardcore mode is it? I don't think he scored any points so far in his first season.
Anyway, back on track shall we?
Me and Beni are still experimenting with the photogrammetry. Individually, the result are pretty good. We struggle a bit aligning the different parts and importing them into 3Dmax. As Beni said, two step forward and one step backward lol. There's always something that's not quite right.
But we are making progress. I believe we will be seeing real result pretty soon! :D
As for the track update itself, here is the alpha version 0.1.18
The groove and tire marks is done-ish. Will be making more variants of the groove later on.
Beni updated AI fastlane, specifically the left and right track limit were fixed, and so far in the testing, the AI doesn't try to cut corners and killed themselves anymore.
Now that we can edit the fastlane using blender/3dsmax, it really saved a massive amount of time and brain cells XD
Also thanks a LOT to Weikangcai for making the ai_hint.ini. He also discovered some holes in the track, which seems to be a whole chunk of grass physical mesh gone lol. They were patched and fixed.
From here, aside from working on the photogrammetry, I will go back on working on the buildings. Still some more work needed at Campofelice, and I really love to wrap up Collesano as well.
Do come join us on discord if you haven't done already. Too bad I can't make a sticky post for things like this :/
Well I guess that's it for the update. I hope you guys have a great week!
Stay safe, stay healthy, and I will see you again soon!
Cheers!
Abulzz