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Hello hello everyone, 

and welcome back to Targa Florio!

How are you guys doing? anyone playing F1 Manager here? lol

Saw it on Jarno Opmeer's channel, and it looks interesting hahaha. Managing the Williams seems like the hardcore mode is it? I don't think he scored any points so far in his first season. 

Anyway, back on track shall we?

Me and Beni are still experimenting with the photogrammetry. Individually, the result are pretty good. We struggle a bit aligning the different parts and importing them into 3Dmax. As Beni said, two step forward and one step backward lol. There's always something that's not quite right.

But we are making progress. I believe we will be seeing real result pretty soon! :D

As for the track update itself, here is the alpha version 0.1.18 

The groove and tire marks is done-ish. Will be making more variants of the groove later on.

Beni updated AI fastlane, specifically the left and right track limit were fixed, and so far in the testing, the AI doesn't try to cut corners and killed themselves anymore.

Now that we can edit the fastlane using blender/3dsmax, it really saved a massive amount of time and brain cells XD

 Also thanks a LOT to Weikangcai for making the ai_hint.ini. He also discovered some holes in the track, which seems to be a whole chunk of grass physical mesh gone lol. They were patched and fixed.

From here, aside from working on the photogrammetry, I will go back on working on the buildings. Still some more work needed at Campofelice, and I really love to wrap up Collesano as well.


Do come join us on discord if you haven't done already. Too bad I can't make a sticky post for things like this :/


Well I guess that's it for the update. I hope you guys have a great week!

Stay safe, stay healthy, and I will see you again soon!

Cheers!

Abulzz

Comments

Grace Dylan

Oooo the timing couldnt be more perfect. HSS released the Itala 35-45 overnight and then a new update to my favourite track...... Better hop in give them a go!

Anonymous

Thanks for another nice build. Keep up the good work!

Giorgio Zoia

Thank you for your work as usual!

Giorgio Zoia

I didn't know somebody had actually developed a car so ancient! Thank you!

sab001

18 is looking real good! Still a few stone fences that ai run into when passing each other. What about making an ai-friendly version (alongside the other) where the protruding-ish stone walls are not collidable on the leading end (but some invisible collider with a less destructive angle to it instead).

Anonymous

Amazing track, just did my first run last night. Fell under the map a couple times but I was determined 😋 Great work and can't wait to see more updates.

Andre Warringa

The AI got a LOT better with this one. Thanks!

Anonymous

after a couple years not playing AC, playing your track in VR on a shelby cobra or a s2000 is an incredible experience. Too bad it crashed near the end (vr is doing it every once in a while in longer tracks), I would have liked to compare timings with the old rfactor version since the elevations and road lanes are so different. Keep it up, great job!

Anonymous

Excellent! Haven't tried it since 0.0.4 .... it's like a different place! Quite the magnum opus! I would just say one very minor thing - whilst I love the full race-groove it's actually a little too dark (and loses sense of isolation?) And at twilight makes the road really very dark. But overall, super-impressive. Nice! Thank you!

T2 Beatnik

I finally had the time last weekend to take my first complete lap since the update. No crashes (from me or the computer). I must do more!

ToFuto

Great! Just looked up a video about it from 4 month ago. The improvements are awesome and beautiful. Should really give it a try soon :D