Test Buld Alpha v.0.1.16 (Patreon)
Content
Hello helloo everyone, and welcome back to Targa Florio!
I am really sorry for the update delay, so many distractions and lots of things just aren't going my way lately.
I hope you're all in good health. Quite an interesting race at Canadian GP last night. Too bad for Mick and Checo. I don't think anyone can stop Max from getting his 2nd title this year, aside from his engine reliability lol.
Back on track, this month I've been experimenting with the additional road textures. I added variation and tyre marks at braking zone and tight corners. It's not final yet but so far i think the result was quite nice :P
But we're planning to add more variations and differentiate between left turn, right turn, long straight, high speed corners, low speed corners, etc
Also cracks and asphalt patches need to be added as well
On other note, Beni has been working hard with the photogrammetry data. The point cloud processing need a lot of computing power so this might take a while. I'm gonna start helping with this as well, and figuring out together the best and most efficient workflow for best result.
We will keep you updated about the progress :D
Here is the Targa Florio update v.0.1.16
and if you're having problem with loading the track, please use this config
usually it has something to do with the train animation.
And talking about train animation, have you guys seen Ilja's post about timed animation? I did said some time ago that we are working closely with him regarding this feature, and here we are :D
So in the future, trains will no longer going around randomly, but on a set schedule based on real life schedule from the 70s. And it also has many possibilities that we can use on other things. Beni already got plenty of ideas on that matter haha.
Well that's it for today, have a great week, stay healthy, drink water, and do some exercise! :D
See you again soon!
Abulzz