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It's been a couple of weeks since I've posted one of these, but that's because I've been busy. I've added achievements into the game! The last got implemented and tested today and so far, they all seem to work. There are 51 of them to find.

Some are story specific for each character, which you'll get just from playing through the game. Others are require you to take certain actions. Beware, to get all achievements, you will have to play through most types of content in the game. I know some people hate certain types of content, like being transformed into a woman, but that's kinda the point of achievements. 

The story ones will only appear once you find them. There's no hint on what to do to achieve them to avoid spoilers. The none story ones are a middle ground, there's no hint as I don't want to spoil content there either, but there are greyed out icons to show you a hint of what the achievement could be about.

Seriously, making the icons was probably what took longest. It was fiddly work.

Other than the achievements, I've also managed to add in some story content and a new commissioned scene in the photostudio. If you saw the last set of preview images, you may have noticed a certain pirate looking character. 

I've also redone some of the code for navigation, meaning there are no more unreturned calls. This is pretty important. Anyone that knows coding will likely know why unreturned calls are bad. In terms of Ren'py, there's a thing called the call stack. The call stack is the game keeping track of the path you have taken through the code so you can return with the right commands. You never want this to be more than one or two and you should always return before jumping away from that bit of code. Otherwise funky things can happen later on. You may have noticed if you've had an error log that it's multiple lines long. That's the call stack and makes diagnosing bugs way harder. Thankfully, this should be all nice and tidy now.

Finally, the next beta will hopefully be coming out on the third. This is an important one as it'll the first one to test achievements and also be the first time since the games launch that I encourage people to play through a new save. Not only for the tidied up code I mentioned before, but because many achievements can only be achieved in a new game.

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