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Happy Monday Science Team!

We are officially in the homestretch of testing the next build! Here's this week's to-dosies:

  • Unreal engine clean up in some materiales
  • Supervising Feedback, check up progress, fixes, corrections on the Minos development
  • Going through testing feedback and debugging issues
  • Fixing bugs and problems that are found
  • Moving cinematic elements over and integrating them into main level and gameplay

  • Remove bugs.
  • OCD Expansion (Some work needs to be done to support multiple quest lines and identifiers for progress of quest lines for save and loading).
  • Add stuff to the save system so that things carries over correctly when loading saves.

  • Draft 1 of Chapter 2/3 Interim
  • Draft 1 of Chapter 3 part 1
  • Random Events/Side Missions for Chapter 2/3 Interim

  • Recording sessions
  • Casting decisions finalized
  • Final pass on upcoming build's Sandbox audio

  • organizing a comic series for the game 
  • analytics improvement 
  • build testing and gameplay recording screenshots

  • City optimization to reduce loading time and generally smoothing everything
  • find a good place for Silica-Cafe in Red light area
  • make a block-out environment version for Junk yard area
  • make a block-out environment version for Red light area
  • Finish the web banner image. Then change every asset for the steam with the image.

  • First person arms
  • Enemy AI Behavior Tree logic
  • Class 1 female enemy implementation
  • Content folder cleanup

  • UI Dialogue Button Update
  • First Person Camera Improvements
  • Character Creator Bug Fixes
  • Animation System Polish

Don't forget to keep those questions coming in, our first 2024 Dev Team AMA is happening March 9th, we hope you'll come hang out with us! We also have a special hangout planned for the Science Team once the next build is released~

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