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This release contains many quality of life changes for the sandbox / scenario creator. We also added Hair and Body Physics, so take a look and enjoy the bounce!

Additionally to MEGA we now also offer a link through wetransfer. No Download Speed Limits that we know of there, so please let us know if this works out for you!

Links: wetransfer II MEGA 

Patch Notes 0.2.1.1  

Storyline: 

  • Camera shouldn't head bang any more during the sequences. Even when you skip.
  • Should now correctly display the alternative text when you pick up the special lube instead of the standard lube 
  • Mission Markers should now only mark current objective.
  • Fade in and fade out should now correctly play even when skipping.
  • Characters shouldn't ever flicker for a frame any more in some scenes during the interactions.  

Scenarios:

  • The environment is now saved with the Scenario save file when you save the scenario. No need to load and save an environment any more. That being said you can still save environment maps and load environments by using the top left buttons.
  • Changed New, load and save buttons for the scenario editor thingie to say "environment" instead of "scene" to reduce confusion. 
  • Loading and making a new environment now no longer affects the scenario 
  • The characters now are in full size when applying animations to them. 
  • Beds added 
  • The warning messages shouldn't hide behind previous ui elements any more. 
  • The transform buttons should now show the correct buttons. 1 2 3 4 instead of q w e r. 
  • Added "Focus Selected" to the drop down menu when you right click the object in the outliner. This also shows the hotkey to use to focus objects. 
  • The last edited scene should now correctly save when the Scenario is saved.
  • The camera speed and hide mesh sliders now has tool tips, (The house and camera at the top) 
  • The scenario should now correctly auto save itself when pressing play. 
  • When making a new scene it will now automatically open the new scene. 
  • The speed slider should now correctly work while playing the scenario   

General: 

  • Censor meshes should now be correctly removed in all situations. Please report if you see floating balls of censorship hanging around where they don't belong. 
  • Physics on body parts should now look a lot better in both scenario and storyline.
  • An horny amount of backend fixes that no one will ever notice or see.

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