Home Artists Posts Import Register
Join the new SimpleX Chat Group!

Content

Happy Monday Science Team!

The first Monday of August is upon us! The crew is hard at work with a lot of focus in the combat sector, while others are working diligently to get that good succ implemented for a future build.

Here's our current happenings:

  • Continue 1st Person Sword animations

    • Idle and light attack for

      • Sword2

      • Sword_Bow

      • Sword_Dagger

      • Sword_MGun

      • Sword_Shotgun

  • Finishing sword abilities concepting

  • Finish combat systems concepting

  • Implement said combat systems into testing

  • Maybe do some animation if i've been good :3

  • Action Sync (mid workload)

  • More feedback, audio and body language (hight workload)

  • Start working on blowjobs (just a personal thing)

  • In sandbox blowjob interaction too (I would say, low workload)

  • Blowjob audios (mid-low workload)

  • Relationship system

    • getting the OCD system to fully work (means dialogue options and selections work like designed)

    • UI elements that is planned for the relationship system

 

  • Mini game for level traversal

  • OCD additions and general game debugging.

    • noticed there are elements in the OCD system that isn't fully implemented yet or not needed.

    • Should move the mesh to spline logic into c++ for a lot better and smoother performance. CD extra logic

  • Story pivoting to later chapters (still need to check which one and plan them out)

  • Intents, intents, intents

  • Melody dates

  • Comic scripting

  • More BJ audio implementation

  • Script adapts for recording

  • Ch 3 recording timeline set

  • Itch revamp page

  • Organizing cross promos

  • VLT old history lore working on

  • Updating Corruption enemy types lore

  • System dating timeline dates review

  • going to work on second floor of blairs lab because at the moment lead us to know where

  • there is a 2 unfinished prop project that I'm going to finish for Blairs lab

  • Blairs personal area need to be finish as well the current status is Blockout version

  • Aki model wrap up

  • Partial Vacations / Moving

  • Gameplay testing

  • Performance data collection on animation blueprints

  • QA and debugging

  • Player female rerig with outfits

  • Other character rerig

  • Polishing the newly added grapple hook, edge vault and other abilities.

  • Fixing some issues players reported on the Arcade Minigame currently being playtested on Steam

Thank you all, as always, for your support! Feel free to start dropping more fun questions/feedback/worship, as we start planning our next AMA~

Files

Comments

X

Keep up the great work! When will there be new playable chapters/storyline continuation? Kind regards