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Happy Monday Science Team!

The first Monday of August is upon us! The crew is hard at work with a lot of focus in the combat sector, while others are working diligently to get that good succ implemented for a future build.

Here's our current happenings:

  • Continue 1st Person Sword animations

    • Idle and light attack for

      • Sword2

      • Sword_Bow

      • Sword_Dagger

      • Sword_MGun

      • Sword_Shotgun

  • Finishing sword abilities concepting

  • Finish combat systems concepting

  • Implement said combat systems into testing

  • Maybe do some animation if i've been good :3

  • Action Sync (mid workload)

  • More feedback, audio and body language (hight workload)

  • Start working on blowjobs (just a personal thing)

  • In sandbox blowjob interaction too (I would say, low workload)

  • Blowjob audios (mid-low workload)

  • Relationship system

    • getting the OCD system to fully work (means dialogue options and selections work like designed)

    • UI elements that is planned for the relationship system

 

  • Mini game for level traversal

  • OCD additions and general game debugging.

    • noticed there are elements in the OCD system that isn't fully implemented yet or not needed.

    • Should move the mesh to spline logic into c++ for a lot better and smoother performance. CD extra logic

  • Story pivoting to later chapters (still need to check which one and plan them out)

  • Intents, intents, intents

  • Melody dates

  • Comic scripting

  • More BJ audio implementation

  • Script adapts for recording

  • Ch 3 recording timeline set

  • Itch revamp page

  • Organizing cross promos

  • VLT old history lore working on

  • Updating Corruption enemy types lore

  • System dating timeline dates review

  • going to work on second floor of blairs lab because at the moment lead us to know where

  • there is a 2 unfinished prop project that I'm going to finish for Blairs lab

  • Blairs personal area need to be finish as well the current status is Blockout version

  • Aki model wrap up

  • Partial Vacations / Moving

  • Gameplay testing

  • Performance data collection on animation blueprints

  • QA and debugging

  • Player female rerig with outfits

  • Other character rerig

  • Polishing the newly added grapple hook, edge vault and other abilities.

  • Fixing some issues players reported on the Arcade Minigame currently being playtested on Steam

Thank you all, as always, for your support! Feel free to start dropping more fun questions/feedback/worship, as we start planning our next AMA~

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Comments

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Keep up the great work! When will there be new playable chapters/storyline continuation? Kind regards