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Happy Monday Science Team!

It's that day again! The day where we tell you about our week. And our week is hyper-focused on getting Subchapter 08 ready to be dropped into your sexy hands~


Lets get into it:

  • Witch locomotion

  • Animation inventory analysis

  • Sultana catching up post-vacation

  • Working on Subchapter 08

  • Finish all Multi-Scene logic.

  • Use T1M for interacting with the scene.

  • UI

    • Scene manager for managing scenes (Add, Delete, Goto)

    • Animation Gallery.

  • Inventory system

    • moving parts of the system into c++ for easier editing and better control for team members.

    • fully change the way inventory is working to reduce memory load (The inventory system should still work it just needs to be used in a better way).

    • Data table merging of inventory object lists (Easier for team members and system to work and if there is ever going to be talk about modding it will make it easier for modders to add inventory items).

  • New chapter content

    • Some procedural mesh we need for next chapter. (not giving out information)

  • Back-end stuff that we need for 3d elements in the world.

  • Auto setting

    Implement auto setting audio system for observation

    Add Lumen ON/OFF button

    Learn more about auto setting for optimization of options

    Game testing

  • Sub-Chapter 21 first draft

  • Comics scripting

  • Marketing

  • Some side mission scripting

  • Dating timeline reviews

  • Finish implementing Lee's moans

  • Start implementing Junkyard's moans

  • Outlining recording sessions for Q3 and Q4

  • Script reviews

  • Steam page revised

  • New snazzy images of our Story and Sandbox modes

  • Cross-promo organizing

  • Updated trailer

  • AKI outfit rework model

  • Possible Corrective Blendshapes requests for other characters

  • Update new meshes to engine amake more assets if needed

  • Blair's personal room

  • Expanded and Enhanced rigs for characters

    • Using RBF solvers for body corrective, replacing old blendshape based methods

    • Largely based on MetaHuman rig

  • Combat System

    • Wave Management

    • Spawn Conditions / Rules

    • All Enemy Base Classes

    • Combat Manager Blueprint

    • AI Overhaul

  • Finish what needs finishing to do the first playable pass of Subschapter 08 with Sultana

Thank you all, as always, for your support! Don't forget to keep the feedback coomin~

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