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Clogwyn Prison was once a dwarven prison in the Black Loch. It used to be above the water, but a giant hole opened in the roof of the loch and the surface sea above started pouring water in. This hole was called the Great Breach and the rise in sea level it caused put quite a few places underwater.

This was inconvenient for some, but less so for others. For the coven of sea hags that moved into Clogwyn Prison afterwards, it was pretty fantastic. And you have to imagine that the kuo-toa were, at worst, fine with it.

I think Clogwyn would be a pretty interesting place to pass by on a ship. It's the kind of thing you might not need to hook a party into exploring, since they're probably going to be pretty curious about why the roof of a building is sticking up out of the water. Just make sure they found a few potions of water breathing on their last adventure if they're going to need them.

There are only two locations left to draw in the Black Loch: the duergar outpost and the fortress ruins. I'm going to draw the duergar outpost next, but before I draw the last map, I want to get everything else done first. Because there are a few other things to do to finish the Black Loch and, when I draw the last map, I want that to be the last thing left.

So I'm going to take care of the other stuff first. This includes:

  1. Updating the History and Lore of the Black Loch with all the new locations and characters.
  2. Drawing tokens of all the characters and creatures of the loch that weren't in the first batch.
  3. Updating the regional map of the Black Loch with the proper names of the locations (now that they all have proper names).
  4. Drawing some simple maps of caves and tunnels. These aren't specific locations, just maps to use as backdrops for encounters around the loch.
  5. Making a Black Loch Codex with all the DM notes and annotated maps in one collection for patrons.

All of these are small tasks. A day or two each, at most. I think I can get all of it done, along with the last two maps, before the end of next month. Then I've got a new spelljammer to draw, as well as an Indian temple. And, of course, with the Black Loch done, we'll need to talk about the next big project. I'll fill you in on the plan and you can let me know if you think it's worth spending the next few years drawing.

Well, I think that's it. If you've got any thoughts on any of that, let me know!

Download from Google Drive here (under NEWEST PATRON CONTENT).

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Kenneth Schleich

This is great. I ran a very fun one shot using your early buried tower map, and this is similar! A suggestion for the wrapup of the black loch... In addition to some generic tunnel maps for random encounters, how about some simple beaches? I envision lots of scenarios where the party might need to land their damaged vessel, wash up, or investigate a strange light.

milbysmaps

Thanks! Would the Black Loch naval battlemap work? Because if I drew a generic coastal map, I don't think I'd do it much differently than that: https://www.milbysmaps.com/wp-content/uploads/2022/02/BlackLoch-Coast1-VTT-70px-50x50-1.jpg

Anonymous

Both very excited and a bit sad to see the Loch come to a close. I really love the opportunities of this as a location!

milbysmaps

Yeah, it feels a little bittersweet to bring it to an end, but hopefully the next big project will be a worthy successor.