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Here's the flotilla on the move. They're keeping a pretty tight formation, but this is a pretty big map as it is and, if I spread the ships out much more, it would have ended up with a grid size of OMGxWTF.

Some of you might end up using the flotilla and you may want to run a naval battle. I say "may," but, I mean, let's be real: it'll happen. Anyway, I've got you covered with the Cobalt Flotilla Showdown Map. Good guys on the top, bad guys on the bottom. Unless the flotilla are the bad guys, in which case... look, I'll let you figure it out.

Anyway, the last thing to do is make individual maps of the ships. That shouldn't take me long, so I'd say it'll be done in a day or two.

One last thing: you might be wondering why it's called the Cobalt Flotilla. This map was chosen by the Cartographic Congress. Jon, who proposed it, explained to me that he was planning to populate it with kobolds, who come from German folklore, and that the word "cobalt" derives from "kobolds." Thus, the "Cobalt Flotilla."

I don't know about you, but I didn't even know kobolds were a thing outside of D&D. Now that I do, I can promise you one thing: from here on, all kobolds in my game will have German accents. I wouldn't want to be historically inaccurate.

Download from Google Drive here (under NEWEST PATRON CONTENT).

NOTE: I'll be making 1-inch-grid print versions of the individual ships. If you're wondering where those are, I'll have them for you soon.

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Anonymous

Who needs to unmoor all those boats anyway. I imagine they just loosen up the ropes a bit and just use all sails like one big boat. Lorefriendly

milbysmaps

It'd make a lot of sense, really. I'd say a few of these ships would need some help to keep up with the others.