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I've never run a Spelljammer campaign, per se, but I have run campaigns where some mild-to-moderate spelljamming did take place (including my current one). If you don't understand the appeal of the setting, let me try to explain it.

First, picture the show Firefly. Now, imagine that Kaylee is an elf. Imagine Wash is a wizard. And Shepherd Book is a priest of Tempus who always tries to solve people's issues by asking, "When was the last time you purified yourself in the holy flames of battle?" That's basically Spelljammer. Oh, and the Firefly would probably look like an actual firefly.

There's some freaky stuff out in space, too.  For example: a giant skull full of mind flayers that are torturing beholders. Or how about a clump of pirate-infested asteroids held together by a giant plant? Or, my personal favorite, a big old cloud of wild magic shaped like a boat. For the record, that last one gives you, the DM, license to do literally anything. "Siderion, you are now neon yellow. And your arm turns into a sheep." What? Are you serious? "You fall down. The sheep is heavy."

I'm not sure what I'm drawing next, but I've got a few things I want to announce about some stuff I'm planning over the next year and I'll let you know in a day or two when I post about that. I don't want to hype this up like it's some huge thing, but I think most of you will be into it.

Anyway, I hope those of you running Spelljammer games approve of my choice of ship! I don't think I'll be doing another spelljammer soon, but I may draw another one later in the year. I'm thinking it'd be something a bit bigger than this. Like, the kind of ship your party graduates to after this one. Maybe an elven Man O' War? If you've got any suggestions, let me know and I'll keep them in mind. In any case, tell me what you think of the map!

There's an annotated version of this map and DM notes available to patrons.

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