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Here's the Foundry VTT pack I promised. Actually, it's not the pack I promised, it's a lot more than that. Here's the story: I was getting a few maps ready to export from Roll20 to Foundry, using a campaign on my friend Luke's Roll20 account. I export everything, expecting three maps to come out the other side. Instead, I get sixty maps. Huh?

Oh, these must be the archived maps. I look through them and they're ALL set up for dynamic lighting. Manually, by Luke. There's Skywatch. There's Tortuga. There's FINBARR'S MARSH.

So I send Luke an email that begins with "HOLY MOTHER OF GOD" and I ask if I can share these all with you. He says, "Of course." Also, he apparently has more. He then proceeds to copy over a few more from his other campaigns. So there are around 70 maps in this module, including almost everything other than Brazenthrone and Mont-St-Michel. He even threw in the tokens, some DM notes and some pre-generated characters. This was not a small amount of work on his part.

All the maps in there are the free web versions. I give Luke access to my patron content, but he doesn't use the VTT versions, so all the maps are free already. If you want to use the VTT versions, you should be able to just replace the map image with the 70px VTT map and the lighting should work the same.

So, after getting all this together, there's one thing that's been driving me nuts. I want to give this stuff to Roll20 users too, but... I can't. This stuff was MADE on Roll20. Luke set up the walls, doors and lighting on Roll20. And I can export it from Roll20 to Foundry, but I can't export it from Roll20 to Roll20?! Are you kidding me?

I'd love to be wrong about this and, if you know how I can share these, please let me know. I can't export the wall lines like I did with the other maps recently because they have to be made in a specific way to do that. So, I apologize to Roll20 users who feel left out here. I really do want to give you this stuff and, should that become possible, I will do it in a heartbeat. But the tools to do it don't currently exist.

Should you feel that having these pre-lit maps is very important to you, there is a nuclear option: The Converter. I used it to convert these maps from Roll20 to Foundry, but it does a lot more than that. I am not telling you that you should do this, but I feel like I should point out the existence of this piece of software for those who may be considering it already.

Anyway, I hope this is useful to you! If there's anything I screwed up while making this compendium (and there's no way there isn't, haha) please let me know!

EDIT: I couldn't get the Great Hall in there, but this should do it. Make a scene with a 70px grid, place the image, then right-click the scene and select import data. Import the text file. You may have to place the image as a tile, not as the background image for it to work. I'm not sure why, I'm still new to this.

EDIT 2: The Route Finder module may cause problems with this for reasons unknown. If you've got it installed and Foundry is bugging out, try deactivating it.

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Comments

Anonymous

Would you be able to make these things a proper module in the future? It would allow your patreons to copy a link to install them instead of doing an unsupported manual installation. That would also allow you to push out updates if you wanted/needed to.

milbysmaps

I want to submit it for that, but I wanted to wait for some feedback first so I'd know if anything needed to be fixed beforehand. I do intend to do that, though.

Anonymous

Man, this is amazing. This will save so much time, thank you. I do have a couple minor notes, though! Fallen tower imported wrong - The walls are composed of many tiny little dots, which lags out anyone trying to use it. I didn't check many to see if they had the same issue, but the few I did check were fine. Most of the maps have the 'roll20' style doors, where you overlap walls to try to fake a door. Ideally, you connect the door to the walls in foundry. I can't think of a good way to do that with a simple import from roll20, sadly. Some maps with windows or railings (e.g. tempest of reckoning) don't use invisible walls. This can allow players to wander through windows or off cliffs, which isn't usually directly possible in foundry. There's a module called "Multilevel Tokens" you may want to look into. Among other things, it allows you to connect stairs to one another, warping the player where they need to go, even between scenes. If the user isn't using the module, the map still imports without difficulty. But all these are just ways to improve, if you want to focus more on foundry (I'd love it if you did, personally). This is already a huge boon, thank you. I only wish I'd noticed before I added all those walls to finnbar's marsh last week! Cheers!

milbysmaps

Oh wow, the fallen tower definitely didn't come through right. I think I know what went wrong, I'll see what I can do about it. As far as the other maps, to be honest, I probably won't be making any changes to them unless, like the fallen tower, they're just non-functional. I'd never have had the time to go back and add walls and doors to all my past maps and they're really only available because a friend of mine told me he'd already done it over the past year or so. And, while I'm sure there are things that could be improved, I don't want to put everything on hold to do it, so I think they'll have to stay mostly as they are. I'll keep your suggestions in mind for the future, though, since I'll be doing the walls myself from here on. Anyway, thanks and I'm glad the module is helping out!