Home Artists Posts Import Register

Downloads

Content

Drawing this map made my brain hurt and I'm genuinely worried that, by posting it, I'm going to cause other people's brains to hurt as well. I think this has something to do with the floor being a wall and a wall being the floor, which... dammit, my brain hurts again.

The second image above is a diagram I made to explain the Fallen Tower as simply as I could. There's some further explanation in the DM notes, but I think it covers the important stuff.

As you can see, I had to change the way I draw significantly to accommodate some of the Fallen Tower's peculiar needs. Like, there's a map symbol for a door or a window, but there is no map symbol for "There's a gap where a staircase used to be. In the wall. 30 feet up," or "There's a door, but it's sideways." So I had to draw in the sides of the walls to show those things.

A huge part of the time I spent on this was just figuring out how to present it in the most easy-to-understand way I could. At first, I had plans to complicate the hell out of this thing, but I decided to keep it fairly simple and see what you all thought. If the Fallen Tower doesn't cause too much cerebral hemorrhaging, I may revisit this idea down the road and go a bit wilder with it.

Anyway, I do think this came out pretty well and I think it'd be an interesting place for players to explore. If you're having a hard time wrapping your head around it, let me know and I'll do what I can to help. It's my fault you're looking at this thing in the first place, so I kind of owe you that.

Next up is Brazenthrone's Freeholders' Hall (27 on this map). It's where the mushroom farmers live and it's the second-to-last Brazenthrone map. After that, I'll be drawing last month's Cartographic Congress winner, a dwarven mining outpost built into the side of a cliff face. Then we wrap up Brazenthrone with the Old Palace. This journey of nearly two years is coming to a close.

Download from Google Drive here (under NEWEST PATRON CONTENT).

Files

Comments

No comments found for this post.