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So, this is the next map, the Assassins' Monastery. Originally, it was meant to be a keep, but Anders, who proposed it to the Cartographic Congress, suggested giving it some form of cover, so it ostensibly became a monastery.

Also, this map has some roots in reality: the design was inspired by Rudkhan Castle, which was once controlled by the historical assassins (the Nizari Ismailis).

Anyway, I should have this up in a couple days. And in case you're curious, that's not a tiny table-- the map is around four feet long. Okay, back to work!

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Comments

Anonymous

I love all things "Assassin". I expected "The Assassin's Amulet"— a $20 resource —to have some really great maps or at least some ideas for really great maps in it, but they were pretty awful in my opinion. They were very cut-and-dry— no secret doors or hidden chambers anywhere on 'em. Nothing particularly interesting. Don't fall flat where they did! :)

milbysmaps

That area in the bottom left is the secret rooms. I'm going to make a version without it, too, so people can hide it from their players or just use the map as a regular monastery.

Anonymous

Amazing as always Matt!