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Hey peeps,

Small update today. Thought I'd make a post about an additive idle animation system I've been working on. Her limbs and body have a subtle weight shifting animation, which layers on top of her base pose to create some dynamic additive motion. 

This goes a long way to making her feel more real! There's a clip on Twitter showing this off in more detail, nudity warning here:

https://twitter.com/NaughtySandbox/status/1220725843862999040?s=20

The speed and strength of these additive animations can be modified at runtime. For example, her breathing can be sped up and slowed dynamically, as well as the amount the breathing affects her movement and morph targets, if we need to her take deep panting breaths.

I hope to incorporate some of this stuff into some kind of basic AI system at some point, which means it would be possible to make her shake and take fast breaths if she's feeling a lot of pleasure or adrenaline, so player actions can make a real impact on her micro body language.

More update tomorrow along with an updated roadmap for some release, thanks for being so patient everyone!

Files

Idle Skin Morphing

Watch and share Idle Skin Morphing GIFs by naughtysandbox on Gfycat

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